For our second game of Never Mind the Billhooks we opted for more open terrain than last time to hopefully help us learn the rules better. We then complicated matters by adding in all the newly painted troops completed over the last few weeks, boosting each side up to 174pts. I was certainly looking forward to how well my recently finished Mounted Knights might do?
Sticking with the imaginary nobles created from local place names the four of us opted to play a straight forward encounter battle, deploying upto 9" on either side of a 6'x4' table. We used red dice for the Lancastrians and Ian's (always throw a 6) green dice for the Yorkists and these dice helped us decide who took control of which side and also which table edge we deployed on, (Ian always threw 6's!). The table represented Craven Common, an imaginary local piece of open land currently owned by the Earl of Lawkland but wanted by the Duke of Eldroth. The aim is simple, win the battle, own the land.
Here are the forces....
Lancastrians
Earl of Lawkland (mtd). Class 3 Hero/ldr
Sir Henry Kettlesbeck (foot). Class 2 Commander.ldr (+5pts)
Sir James of Catteral Hall. Class 2 Commander. Ldr (+5pts)
Sir Harry Stainforth Class 1, Dolt (+5pts)
Type |
pts |
Move |
Shoot |
Melee D6 |
Save |
Notes |
Light Horse |
1.5 |
10/14” |
|
2 |
4+ |
Save is 3+ in melee |
1x Men-at-Arms |
2 |
6” |
|
1.5 |
3+ |
Save is 4+ if hit by x-bow or handgun |
5x Bill |
1 |
6” |
|
1 |
4+ |
|
4x Archers |
1 |
6” |
9S/15L” |
.5 |
5+ |
May shoot twice a turn. Hit, 5+ at short, 6 at long |
Skirmishers Handgun |
1 |
8” |
0-12” |
.5 |
5+ |
Hit 5+ |
Gun + 3 crew |
9 |
4” |
0-30” |
.5 |
5+ |
Crew x 2 when shooting, hit on a 6, all hits kill. Three or more 1's and gun blows up. |
|
|
|
|
|
|
|
Total |
174 |
|
|
|
|
|
Yorksists
Duke of Eldroth (foot). Class 3 Hero/ldr
Sir John Litton (foot). Class 2 Commander. ldr (+5pts)
Sir Thomas Langcliffe. Class 2 Commander. ldr (+5pts)
Sir Edmund Rathmell. Class 1, Dolt (+5pts)
Type |
pts |
Move |
Shoot |
Melee D6 |
Save |
Notes |
Mtd Knights |
3 |
8/12” |
|
2 |
4+ |
Save is 3+ in melee |
Men-at-Arms |
2 |
6” |
|
1.5 |
3+ |
Save is 4+ if hit by X-bow or handgun |
4x Bill |
1 |
6” |
|
1 |
4+ |
|
4x Archers |
1 |
6” |
9S/15L” |
.5 |
5+ |
May shoot twice a turn. Hit, 5+ at short, 6 at long |
Skirmishers Archers |
1 |
8” |
0-12” |
.5 |
5+ |
Hit 5+ up to 12”.Only 1 shot per turn. |
Gun + 3 crew |
9 |
4” |
0-30” |
.5 |
5+ |
Crew x 2 when shooting, hit on a 6, all hits kill. Three or more 1's and gun blows up. |
|
|
|
|
|
|
|
Total |
174 |
|
|
|
|
|
So the dice decided that the Lancastrians would be led by Phil and myself with Ian and Howard being the Yorkists.
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