Tuesday, September 8, 2026

Kings of War Kingdoms of Men v Sylvan Kin

 Ian and I have not played Kings of War (KoW) for some years now. I have the 3rd edition red book rules but Ian only had a set from the early years of the game. I have the same set of rules so used mine in the photo 


For our first game back I had worked out two small 600 point armies of Sylvan Kin and Empire of Men (mainly my Hail Caesar Normans). I did not use magic in this first game. I set up some simple terrain and chose the 'Kill' scenario to keep things simple. 

Ian was the Kingdom of Men, led by a hero on a pegasus called Tancred. 

I was in charge of the Sylvan Kin led by Emyn Lockharn.

The two sids eye each other up. 

We were both quite cagey with our movement at the start. 

I rashly leapt forward with my Grrrr Dogs (Gur Panthers) and they got squished. 

Emyn Lockharn was slain by Tancred. 

Emyn has now died in action more times than Sean Bean!

The elf spear phalanx was my last remaining unit which got surrounded, it did not end well!

With plenty of time left we set up again, same sides and sceanrio, different deployment .
Would it be better for the Sylvan Kin this time?



The Grrrr Dogs went off on a flanking manoeuvre, it did not end well when they got attacked by crossbowmen and that pesky Tancred chap on his pegasus. 

Ooops, Sylvan Gladestalkers get caught by some Human Knights. That did not end well either. 
At this point I forgot to take any more photo's as the rest of the Sylvan Kin were killed. I least they took more humans with them in this game. 

Ian and I really enjoyed rediscovering Kings of War, it was great fun. I had experimented with my Sylvan Kin army selection choosing a less 'shooty' force than usual. This actually meant that the Kingdoms of Men had more shooting ability but also seemed to do better in melee.  We intend to play again next week but with bigger forces and add in more monsters types and a magician each. It will be no surprise to Ian if my Sylvan Kin take more missile units next time. 




Tuesday, September 1, 2026

25mm Old School Napoleonics.

 Our small group of gamers enjoyed a game of 'Old School' Napoleonics using Nigel's figures and rules. His figures are a mix of Hinchliffe, Minifigs and Lamming, many of which were bought and painted over 40 years ago. 

These are the rules that Nigel used back then and we used them again today. 

Here is the British force, before deployment and led by Ian and myself. 

The French force, before deployment and led by Nigel and Charlie.

Ian took control of the British cavalry supported by the horse artillery. 

Nigel's lated recruits, some French lancers led by Charlie. They cam hurtling down the road and charging my British Allies line infantry broke right through them and with good morale throws were able to turn and charge back through them, causing that unit to withdraw. 

For our trial game of the rules the objective was kept simple, capture the crossroads. 

I sent my British Line unit forward towards the crossroads. You can also see Nigel's French infantry heading for the crossroads. 

Ian's dragoons chased off the French light cavalry then turned to try and get around the flank of the French infantry but also faced Nigels artillery. 

Ian declared his charge on the rear/flank of the French infantry (who had charged my British by then) assisted by Charlie's infantry). Nigel's artillery did enough damage on the French Hussars to prevent their charge so my poor British were left outnumbered in the centre. 

My British infantry took a bit of a beating and were also forced to withdraw. 
This left the French in command of the crossroads and the British force in tatters.  
A clear win for the French. 

The French Lancers were awarded 'unit of the game' and proved that the newly painted unit does not always do badly in their first game. 

So the game was fun and we enjoyed using the old school rules. However, there were a few areas of the rules that were perhaps not explained as clearly as they might have been. Another area of confusion was that each figure was worth a certain number of points in melee and missile fire. The confusing part was that a figure worth 1pt in melee might be worth 1.5pts in missile fire so we had to try and remember these varying factors. The rules are also a bit chart heavy. However with a bit of tweaking and refinement these would be an enjoyable set of rules. 







Tuesday, August 25, 2026

Crush the Kaiser, the decider!

 Nigel was hosting again for another 1914 themed battle. Could Ian (French) and myself (British and Belgians) defeat Nigel and his Germans in a final encounter battle. All figures are 20mm from a variety of ranges. We soon sorted out an easy random deployment system using a simple d6 throw.

Nigel's early dice throws were great, far better than ours so the Germans quickly got lots of troops on the table including this unit of lancers heading for the central bridge. 

Nigel went for a quick advance before to many of the allied troops turned up. 

Loads of Germans, all advancing. 

Eventually the allied troops arrived (on the right) and decided to use the shallow river as a defensive line.

Ian sent his two units of French lancers charging into some German artillery before they could fire and destroyed 2 out of 3 of the guns. 

My newly painted Belgian Carabinier Cyclists, were just getting into position when Nigel fired on them, pinning them in place. They never managed to recover so remained by the river for the rest of the game.  

Ian got his French troops tucked in along the river bank just in time as the massed German attack down that flank arrived. 

Lots of Germans advancing.  

The game developed into a fierce firefight across the river with many casualties on both sides. However, as we had spent so long chatting and setting the world right we failed to finish more than 6 moves. Thus with both sides set for a long fight we had to call the game a draw. We had perhaps used too many troops but it looked great and we had fun with many of the situations that cropped up.  So this game was not really a decider!
Next week Nigel is treating us to a game of old school Napoleonics using his 25mm Mini-Figs, Hinchliffe and Lamming miniatures and some rules from the same date. Should be fun. 



Tuesday, August 11, 2026

More 'Crush the Kaiser', 20mm WW1.

 We were back at Nigel's house today for another game of 20mm  early war WW1 using the 'Crush the Kaiser' rules again. With the weather so nice Nigel had set the table up in his garden which was lovely although the sun played havoc with some of my photo's. 

For today's game the scenario was that the Belgian/French alliance had to fight back after last week's defeat by advancing on the German defensive line and drive them back. Both sides drew plans of their deployment and the Belgian/French alliance took the first move advancing onto the table.

Ian's French are nearest on our left flank, my Belgians took the centre with just a couple of French mounted units on the right flank, on the other side of the river. 

The French advancing.
(note the pale ones at the rear, these are Nigel's French figures lent to Ian for today. When he spray varnished them he had the nightmare of the varnish causing a clouded effect on his figures).

Some of my Belgian infantry trying to advance in column down the road. 
That was a mistake as Nigel's heavy artillery targeted them causing many casualties on the front unit and 'pinning' them in place. 

Over on the right flank, the two French cavalry units dismounted and charged some German dismounted cavalry that had taken cover in the houses. Much to my surprise the French won and drove the Germans out of the building allowing us to occupy it. 
This completed the French Cavalry's orders. 

A view of the Belgian infantry advancing. 

Here is the German 105mm artillery that were targeting my Belgian Infantry. 
After the first two rounds they were then largely ineffective. 
They were tucked behind the slope of the hill and so difficult for us to target back. 

The Belgians sent a runner to change to French Cavalry's orders, it was too far for him and he never arrived before the end of the game. 

Two of the general's sporting their summer headgear. 
(at our age we need it). 

Ian's French managed to 'pin' the Germans hiding in and around the ruined church. 

Ian sent his French infantry storming in, pushing the Germans out of the church and also defeating them in the fields.  

The victorious French infantry are now storming around the flank of the church. With the Belgians also now pushing the German infantry back in the centre the Germans broke and fled leaving the Belgian/French alliance victorious. 
We all really enjoyed the game again this week. The rules worked well and flowed more quickly this week as we had all reread them. We hope to play another game in a couple of weeks. 


Tuesday, August 4, 2026

20mm WW1,using 'Crush the Kaiser' rules.

 We were at Nigel's house today for a game of 20mm World War One using the excellent 'Over by Christmas' rules from the 'Crush the Kaiser' series of rules. Ian used his Early War French, I was his Belgian ally leaving Nigel in control of the Germans. Nigel had devised a scenario where the more numerous Germans had to advance onto the table and take 3 bridges that crossed a central. The French and Belgians were supposed to be trying to hold the bridges thus delaying the German advance but they had arrived late and were only just entering the table. 

The table before any troops arrived. 
The Germans were coming in from the left, the French and Belgians from the right. 
The Belgian/FRench alliance chose to defend by hitting the Germans as they were packed in crossing the bridges. 

The German lancers wasted no time in claiming the central bridge. We used the weather chart which decided it was foggy or misty on the first two turns before it finally cleared on turn 3. This allowed both sides to get their units on the table without being 'observed'. 

The German lancers moved across the bridge but then as the mist cleared they saw the Belgian Field gun pointing straight at them. The Field gun fired and caused enough casualties on the cavalry to 'pin' them.  

The Belgian Minerva armoured car positioned itself to cover any advance over the right hand bridge. 

Good shooting from the Belgians destroyed the first german gun to try and cross the central bridge. We left the destroyed gun in place counting it as an obstacle to any troops trying to pass by. 

Over on the left side Ian's French took up a strong position only to find that Nigel's Germans had largely ignored that flank. 

A view along the German frontline. We judged that the river bank counted as soft cover for any troops behind it. 

Back in the centre more Germans were crossing the bridge where a fierce firefight was taking place. The Belgians seemed to be coping well. 

Gradually sheer numbers started to turn the battle in favour of the Germans. 
The French were holding the left hand bridge but were only facing a tentative German probe. 

As the Germans charged into the Belgian troops the Belgians were starting to feel overwhelmed. 

Eventually the Belgian Battalion suffered so many casualties they were forced to take a Morale test which they failed and ran. The Germans gleefully stormed over the right hand bridge and had taken the central bridge. Thus a well deserved German victory for Nigel was called. 

We had only played these rules a few times before but we had all re-read them before the game so soon picked them up again and the game had moved along quite smoothly. It was so much fun we play again next week as the French/Belgian alliance try to strike back. 


 

Kings of War Kingdoms of Men v Sylvan Kin

  Ian and I have not played Kings of War (KoW) for some years now. I have the 3rd edition red book rules but Ian only had a set from the ear...