At the recent St Helens 'Phoenix' wargame show I purchased a 28mm model Dwarf Stonghold, one of three dwarven designs available from the vendor (although I cannot remember who they were?). I thought this would make a very useful piece for so many scenarios.
The War Crow
The adventures of a wargames butterfly.
Wednesday, July 22, 2026
28mm Dwarf Stronghold
Tuesday, July 14, 2026
Ianberht's Last Stand, a final game of Hail Caesar in our mini campaign.
Ianberht's Last Stand: The Battle of Alverton Moor.
Charlie, Ian and I were all looking forward to our final game in a loosely linked set of three games. Charlie's Norman Lord, Bohemond rides north to catch up with the Saxon Rebel Earl Ianberht (Ian) for a final battle. Both leaders need to not just win the battle but also capture or kill their opposing commander. I based the table terrain around that of the 'Battle of the Standard 1138 with the Saxons and their Viking allies deployed where the English deployed and the Normans deploying where the Scottish force deployed. However the forces were quite different from the original battle and our game was just a straightforward encounter battle. Alverton Moor is just a made up name.
Gathering his knights Bohemond rode north to confront his sworn enemy now gathered upon Alverton Moor, blocking Bohemond's route along the Great North Road.
It was 600 points each in 4 divisions per side. Most leaders were Ld:8, FV:2 although we use some random cards to offer some random leadership values.
Upon sighting his enemy Noble Bohemond swore an oath, "by oak and ash and bitter thorn we shall ride north to end the vile deeds of the pernicious Ianberht. By this, my right hand I swear you will soon see this Saxon rabble brought to nought. We will rule this land and our gracious leader, Duke William will be sworn as king by Michaelmass. Then his knights took up the cry 'Dieux Aide, Dieux Aide' (God aid us).
Ianberht, Earl of Ripon summoned his loyal Thegns and all their levy to assemble upon Alverton Moor. This was perhaps his final chance to stop the foul Norman interloper Bohemond gaining control of the North. Upon hearing of the approach of the Norman forces Ianberht deployed his army across the Great Northern Road.
Then brave Ianberht began to arrange his warriors
Gave advice as he strode, told the warriors
How they could stand and hold their place
And bade that their shields they hold correctly
Fast in their fists and not be afraid
For this land was theirs.
The Saxon army faced the approaching Normans and took up the cry of 'Ut,Ut!' (out, out).
Such is the hatred and animosity between the two army leaders that they each share the same objective, win the battle and kill or capture their opposing leader.
Ianberht and his Huscarls defeat more Norman infantry and suddenly most of the Norman infantry were gone and three divisions were broken meaning defeat for Noble Behomond despite him not ever entering the fray. Behomond turned his knights around and left the battle site, Ianberht was victorious and the North was free of Normans. I somehow suspect that Behomond may return?
This was a most enjoyable larger battle. Before lunch Charlie (Behomond) seemed to have the luck of the dice but after lunch the dice definitely favoured the Saxon/Viking alliance.
Our next game is in two weeks time with us moving on to the Wars of the Roses.
Tuesday, July 7, 2026
Back to Fantastic Battles.
It was great fun today to play a 15mm 'Fantastic Battles' game with Ian as it is one of our favourite set of rules. Ian was using his deadly 'Undead' led as usual by the Warlord Kroogan Hymax. I used my Wylde Elf army led by the mighty Mage Princess Leofran who rides her unicorn into battle. The scenario was a fairly straightforward one with a bit of flavour added by using both the 'Objectives' chart and the 'Random Events' as well.
Princess Leofran glanced up towards the summit of Tol Berwyn where dragons once dwelt. She wished she had a dragon fighting beside her today. Leofran patted her unicorn, Corwen and turned away back down to her army. She had seen enough, the undead were advancing.
Elven war songs sounded across the valley whilst the undead advanced in utter silence. The Undead Warlord Kroogan Hymax made a wide gesture with his arms whilst chanting and the whole undead force came to an immediate halt. Silence fell across the land between the two forces. Leofren gave a slight nod of her head and the elf knights mounted on pegasi took to the air; the battle was about to begin.
Tuesday, June 30, 2026
Normans v Anglo Danes and Vikings, game 2.
This week Charlie took on the role of scenario creator with a game inspired by last week's encounter battle won easily by the Normans. It was Charlie's Normans against a combined Anglo Danish and Viking force although sadly Ian (Ianberht) was ill and missed the game so I controlled both the Anglo Danish and Vikings forces with Charlie in charge of his Normans.
I set the table up as described in the map that Charlie drew. A few quick dice throws soon decided which side deployed where and who was the attacker. I had to deploy the Anglo Danes in the lower deployment zone whilst half of Charlie's Norman force then deployed in the upper deployment area. The other halves of our forces were in reserve and it was going to be dependent upon the draw of a card as to where they came on. 
We also used my random cards to vary the quality of our leaders.
28mm Dwarf Stronghold
At the recent St Helens 'Phoenix' wargame show I purchased a 28mm model Dwarf Stonghold, one of three dwarven designs available fr...
-
'Pillage' is the new Early Medieval/Viking Age set of skirmish wargame rules from Victrix, translated from the original French vers...
-
This week we tried a small game of a new set of rules specifically aimed at the Norman Conquest era in Britain called 'On Bloody Groun...
-
The campaigns and battles of 1066 and the few years after have long fascinated me. At long last I finally got round to re-fighting the mai...

























































