Today for our 3rd game of Barons War we went with the third scenario Attrition: whoever kills the most points of troops after 5 turns is deemed the winner. Ian and Nigel combined their troops for a force of 600pts against the same amount of points of my troops led by John de Lacy as usual. Nigel's contingent were led by Robin Hood and Ian's were led by a Baron but I have forgotten his name. We had previously played at 500pts so this was to be our largest game yet.
The War Crow
The adventures of a wargames butterfly.
Tuesday, February 3, 2026
Barons War: Attrition
Thursday, January 29, 2026
The Map of Albion, a first campaign game of Warlords of Erehwon.
The Map of Albion.
Good friend Chris and I have been planning this for a while; using the Warlords of Erehwon rules to play through some of the old Warhammer Scenarios and Campaigns. Chris has been working on Orcs Drift and the Terror of the Lichemaster but we started with Dark Shadows, a campaign set on the misty Isle of Albion. Chris would be using his new Undead army whilst I would be using my Dwarf army, 99% of the figures used are lovely 'old school' models, a current shared obsession of ours. On the table were plenty of figures by Citadel, Chronicle, Ral Partha and Asgard amongst others.
To kick our campaign off I developed a new scenario: 'The Map of Albion'. The aim of this game would be to locate a map of Albion leading to the owner of the map arriving on Albion first and thus becoming the defender in the first scenario from the Dark Shadows campaign book.
The scenario for the Map of Albion was as follows...
...In this opening skirmish scenario all characters should be limited to a maximum of Tough 2 and Magic Level 2 until they gain more experience.
‘The mists of Albion are clearing,
Keep sharp your swords for war is nearing!’
A minion of the Dark Lord has been sent to steal an ancient map from the dwarves. The map is said to show the hidden location of the dread Isle of Albion. As the minion flees with the map the dwarves give chase desperately trying to capture the minion and win the map back. The Dark Lord has sent a force of troops to help the minion escape to safety with the map.
Set up: Place at least 6 rough terrain features as per the rules on p109, spread evenly over the board. The fugitive minion is hidden in one of the six pieces of rough terrain (woodland, swamp, rocky ground etc…). These terrain pieces must be set up at least 6” away from deployment zones and each other
Once the terrain is placed players dice to decide which force starts from which side. Deployment will be along the long table edges, upto 6” from the table edge..
Deployment: Is as per the rules on p111.
Objective: The object of the game is to locate the minion and take the map from him and hopefully being in possession of the map at the end of the game. To do this players must search the areas of rough terrain to discover which of them the minion is hiding in. The first warband to contact an area of rough terrain will locate the minion on a d6 throw of 6, if not found the next search will be successful on a 5+, the third search 4+ and so on. Note that the minion (and his map) can change hands if the unit currently holding him is defeated in melee (routed) or destroyed by missile fire (the minions body with map is found amongst the dead?).
Game Duration: The game ends at the end of any turn when the map is successfully carried from the table or one warband reaches its break value.
Victory: The warband that possesses the map at the end of the game is deemed the winner. With the map in their possession the winners will be the first warband to reach Albion and thus will be the defending force in the first scenario in the booklet “The Mists Recoil’. The winners may also throw a d10 on the after game Progression table.
Scenario Special rules: The minion is just a figure representing possession of the map, he has no melee capabilities etc…
Tuesday, January 27, 2026
More Barons War: The Prize.
For our second game of Baron's War we played scenario 2: the Prize. We imagined that a local priest had hidden a document listing some of the rebel lords and both sides were keen to lay their hands on it. Ian sided with Nigel to take on my retinue; we are still playing at 500pts per side.
Easy until Nigel loosed some arrows at my serjeants...
My knightly command group charged Ian's and slew his commander. By the rule this meant game over as we only had one commander each so Ian could not try to elect a new commander (and I also had the scroll). Ian's command group was broken with just one knight left.
Tuesday, January 20, 2026
Barons War: big trouble at Little Bardon.
Ian came round today for our first game of Barons War. We opted to use a 500pt force each and chose scenario 1: Behind Enemy Lines. Once we had decided who deployed at which table edge I set up my Barons tent as an objective for Ian to head for; it must have had important documents in it? Ian deployed a broken wagon as the objective I was aiming for, filled with the local taxes no doubt. After deployment the table looked like this...
Friday, January 16, 2026
Barons War progress
I thought it was time to do an update with my progress painting The Barons War figures. I took up the 'Paint what you got' challenge set by Dave Stone on his blog at... https://wargamesculptorsblog.blogspot.com/
My aim was to paint all 24 serjeant foot figures that I got for Christmas by the end of February and I am very pleased with my progress so far. I have assembled and undercoated all of the figures and made a good start with the painting of them. All shields, flags etc are hand painted as usual.
Tuesday, January 6, 2026
The Battle of Siddum Valley, a biblical Hail Caesar game in 6mm.
The Battle of Siddum Valley: Hittes v Elamites.
"Habiru, Bright Sun, King of the Hattie challenges Kutti, the base born King of the Elamites to Battle. He promises him a slaves yoke on the Hill of Goyim and his army shall be as bones and dust in the Valley of Siddum."
Today's game was a 6mm biblical clash using the Hail Caesar rules as usual. It was 400 points of my Hittites against the same total of Ian's Elamites (helped by Nigel). With large hills on either flank and the rocky hill of Goyim mid table it was an encounter battle made awkward by the central hill.
Tuesday, December 30, 2025
More Dragon Rampant: The Sacred Mole of Ukkert
So this week for our last game of 2025 the dice decided that this week we would play 'the Sacred Mole of Ukkert scenario. Ian and the goblins were the attackers trying to escape from the cavern entrance with the Sacred Mole. This meant that my dwarves were the defenders rushing to regain the Sacred Mole from the goblins.
Barons War: Attrition
Today for our 3rd game of Barons War we went with the third scenario Attrition: whoever kills the most points of troops after 5 turns is d...
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