It was just Ian and I battling it out today so we opted to play Hail Caesar with our 15mm Hundred Years War armies; borrowing a scenario from a recent magazine but converting it to our medieval era. Using dice to help us, it was decided that my English Army led by Henry Vth himself would enter the table one division at a time whilst Ian's French army would all deploy facing my one division.
Tuesday, June 11, 2024
15mm Hundred Years War with Hail Caesar.
Tuesday, June 4, 2024
6mm Hail Caesar, battling in the desert again.
For today's game I adopted ideas from some of the scenario's in the HC 'Age of Bronze' supplement, tweaking things a bit to suit our collection of figures and terrain.
I randomly set up the scenery and then allowed the players (Ian and Nigel) to dice for who deployed first, highest chose. The first player to deploy also had to place the whole of one of their divisions within 6" of the oasis which was in the centre of the table.
Then each player chose a card with their battle objectives and scenario specific rules on. These were as follows...
Player A: Ian
1: You must try and get one of your chariot units off your opponents table edge as it is carrying important messages. Please mark which chariot unit it is.
2: You must be in control of the Oasis (the only water supply for miles) by the end of the game.
3: Assign a baggage base to one of your divisions. The baggage represents the baggage and several hostages belonging to the enemy. It is vital that you are still in possession of these hostages at the end of the game.
Player B: Nigel
1: You must be in control of the Oasis (the only water supply for miles) by the end of the game.
2: The enemy has several important hostages, (sons and princes) which are being kept by their baggage. You must try and capture them back.
3: The enemy is trying to escape off your table edge with important messages, you must prevent this from happening.
So with Ian as first player he had to deploy a division by the oasis and 'lucky' for him the dice decided I as on his side and he put me in charge of the left most chariot division of Elamites and the infantry division in charge of the Oasis. Ian placed the army general mid-table and another division on the right flank. Nigel then placed his tough, 5 unit strong Assyrian chariots division left of centre from our viewpoint with infantry divisions either side. I should also point out that Nigel was using the Earlier Assyrian list today as that is more compatible with our armies.
Tuesday, May 28, 2024
Another 6mm Biblical battle using Hail Caesar.
Ian and I met this week for another game of Hail Caesar using our Irregular Miniatures 6mm Biblical armies. With Ian taking on the role of King Shutruk the First of the Elamites I opposed him as King Suppliluliuma of the Hittite Empire. At 500 points each it was quite a large game and a quick dice throw decided that Ian had outscouted me. We then used a dice rule from General de Brigade v2 where I placed dice where my divisions were to deploy including one dummy. Ian chose well, his scouts spotting my main chariot division and that my extreme left was empty of troops.
Tuesday, May 21, 2024
The Battle of Michmash, 6mm biblicals.
After a couple of weeks holiday it was back to wargaming today and back to Hail Caesar in biblical times. A recent issue of Wargames Soldiers and Strategy was a Chariot Wars special and one of the battle covered the Battle of Michmash. Now we don't have the armies of Israel or the Philistines so we adapted the scenerio to suit our armies.
Thus Nigel in his new role as Nigelath Alespic, King of the Assyrians led his army down onto the plain below his camp to do battle with King Ianhep Ratep and his Elamite army with a few Hittite allies led by Instu Shushinart (me).
It was a good scenario but we had to be careful that it didn't deem too loaded against Nigel. With roughly equal armies but most of the special events usually being bad news for Nigel.
Tuesday, April 30, 2024
General D'Armee v2, game concludes.
Back to Nigel's house today for the conclusion of our General D'Armee v2 game. Nigel had set an excellent scenario of a withdrawing French force (commanded by Nigel) trying to delay or stop the British and Prussian army (me and Ian) from getting over the river.
Tuesday, April 23, 2024
Trying 'General D'Armee' v2 in 15mm
Howard, Ian and Nigel have been playing a few games of the new version of 'General D'Armee' and this week I was able to go along to Nigel's house to try them out too. Nigel had adapted a scenario where the British and Prussians were attacking, needing to secure a village and a hill with a windmill on it and the French who were withdrawing had to defend them and slow the Allies down. Nigel took on the role of the French with Ian and I dividing the allies up between us.
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