On Monday Howard invited me round for an afternoon of 15mm 'General D'Armee. He had created a scenario based around Papelotte (to show off his lovely new mdf building). Howard was the French whose objective was to take Papelotte and also get at least one unit off the board along my deployment zone. As the British and their Allies my objective was simpler, stop Howard achieving his!
Wednesday, April 5, 2023
Two Games in a week
Wednesday, March 29, 2023
Kings of War: Four player battle.
Recently Chris and I have been working on new armies for Kings of War in 28mm. Chris has been painting a very special themed Kingdoms of Men army. Their colour scheme is taken from the Ukrainian flag and he is making a wonderful job of them. Once complete Chris is going to auction the army off to raise funds for a suitable charity to help Ukrainians in need, a very noble effort.
My own new army is Sylvan Kin formed largely from the Oathmark elves I had not got round to painting yet plus a few other bits I either had lying around or acquired from ebay or elsewhere.
Battle over the Graves of the ‘Kryndara’
A multi player game of Kings of War using four 750 point ‘Ambush’ armies.
The Kryndara are an ancient people whose burial grounds are occasionally found scattered amongst the many ruins to be found upon the plains of Babdos. As the opposing armies approach each other it is obvious that the battle is going to take place across the ruins of a Kryndaran graveyard. As the armies close upon their foe, they clash over the remains of the graveyard, can they claim some treasure as well as victory?
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Army 1 |
Army 2 |
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Chapel |
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Army 3 |
Army 4 |
Deployment: For deployment, place 4 tokens numbered 1-4 in a bag. The players take it in turns to draw a token from the bag. The number drawn indicates their deployment zone and also they will ally with the army deployed adjacent to them. Players then throw a d6, deploying their armies in ascending order, so lowest score first (re-throw ties). Figures may be deployed up to 12” in from the table edge. Other terrain will have been placed randomly on the table.
Duration: the battle last 6 turns plus a possible seventh. At the end of the sixth turn throw a d6, score 1,2 or 3 = game over, 4,5 or 6 and play a final seventh turn.
Chapel and Graves: in the centre of the table is a ruined chapel. Also placed along the centre line are 4 old graves, equally spaced. Then throw 2xd6 for a number of inches and a random direction dice for each grave and locate them where the dice indicate.
The ruined chapel is worth 2VP and each grave is worth 1VP.
To claim the chapel or a grave a player must move a unit into contact with it and be the only player with a unit in contact with it at the end of the game. The first player to contact either the crypt or a grave must throw a d6 with the following effect…
1-3: Chapel/grave is empty
4-5: The angry spirit of a long dead Kryndaran attacks the unit/character
Spirit: SP5, Me5+, De4+, Att1, Ne11, if defeated it will shriek and then fade away.
6: Treasure: throw a d6 again… 1,2: a rusty Blade of Slashing (re-roll 1 melee dice)
3,4: A very decorative Staying stone: +1 to Wavering stat
5,6: Onyx Ring: regeneration 4+, once per game.
Any treasures found/claimed are also worth 1xVP.
Players also gain victory points for routing enemy units, scoring 1VP for each point of unit size their routed foe is worth. We will use glass gems to keep score of VP's. The winners of the game are the allies with the most glass gems at the end of the battle.
So, how did the game go? Ian had brought along 750pts of his Blue Orcs on their winter themed bases. Chris was using his Kingdome of Men and lent Phil an Orc force whilst I took charge of my Sylvan Kin. A quick round of dice throws decided that Phil and I would take on Chris and Ian with those two having to deploy first but we took the first turn.
Wednesday, March 22, 2023
The Battle of Two Rivers: 15mm Hail Caesar
The Battle of Two Rivers
Last chance for the Greeks to defeat the Carthaginian Invaders.
After their recent victory at Inicum the Carthaginians now advance inland, reclaiming land that they had previously ruled. The Greeks have fallen back into the Gemelii Hills to regroup. In an attempt to halt the Carthaginian advance Gelon, the Greek commander assembles his forces between two rivers, the Halycus and the Hypsas and now awaits the re-enforcements he has called for. The Carthaginians advance towards the Greek position but have sent their main cavalry division on a flank attack but they seem to have got lost as they are late for the battle?
Both armies are around 400 points and should be divided into 4 divisions split between the 3 Leaders (Ld8) and their main commander Hamilcar and Gelon (both Ld9). The Carthaginian division that contains most units of cavalry is the one that is missing. The Greeks deploy two divisions set between the two rivers, so a good position to defend. The Carthaginians may deploy along the Northern edge upto 18” in. The rivers are not fordable.
The Carthaginian cavalry division if/when it arrives may enter the table on either flank in the Carthaginian half, up to midway across the table. Their arrival is decided by throwing two dice from the start of turn 2.
On turn 2 on a score of double 1 on two dice.
On turn 3 on a score of double 1 or 2.
On turn 4 on a score of double 1,2 or 3.
On turn 5 on a score of double 1,2 3 or 4.
On turn 6 on a score of double 1,2,3,4 or 5.
On turn 7 onwards, on a score of any double on the dice.
The Carthaginians decide the flank of their cavalry arrival by a single d6, 1,2 or 3 = west flank, 4,5 or 6 = east flank, as per the map.
The Greeks throw a d6 and follow the scores also indicated on the map for where their extra divisions arrive.
The extra two Greek Divisions will arrive anytime after the first turn. From turn 2 onwards throw a single d6, on a score of 4+ one division may enter the table along the road from either the east or west flank or from between the two rivers as decided by the dice.Throw each turn until both extra divisions have arrived.
As in the two previous games Ian and Phil were the Carthaginians and Nigel and I were in charge of the Greeks.
Wednesday, March 15, 2023
15mm Medieval Hail Caesar
For the past few months Ian and I have been busy painting up forces for the Hundred Years War in 15mm using a variety of manufactures figures. Phil already has a large collection of 15mm Medieval figures (mainly Wars of the Roses) and is currently adding more.
So we decided it was time to get the new figures on the table using the Wars of the Roses armylist out of the revised rulebook. Ian and I could manage just over 330 points in total so Phil raised a force to match that and had Nigel helping him. We opted for a simple encounter game with 4 command figures per side and armies that were a mish mash of Hundred Years War and Wars of the Roses figures.
Thursday, March 2, 2023
28mm Fantasy Diversion
In between painting various historical projects I often take a short break by painting a few 28mm Fantasy figures. These can range from elves for a Sylvan Kin 'Kings of War' army to a few 'Old School' pre-slotta figures.
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The campaigns and battles of 1066 and the few years after have long fascinated me. At long last I finally got round to re-fighting the mai...




























































