Wednesday, March 15, 2023

15mm Medieval Hail Caesar

 For the past few months Ian and I have been busy painting up forces for the Hundred Years War in 15mm using a variety of manufactures figures. Phil already has a large collection of 15mm Medieval figures (mainly Wars of the Roses) and is currently adding more. 

So we decided it was time to get the new figures on the table using the Wars of the Roses armylist out of the revised rulebook. Ian and I could manage just over 330 points in total so Phil raised a force to match that and had Nigel helping him. We opted for a simple encounter game with 4 command figures per side and armies that were a mish mash of Hundred Years War and Wars of the Roses figures.   

This was the scene after deployment, Ian and I on the left, Phil and Nigel on the right. 

On our left flank Ian and Nigel's Scurrers soon clashed with Nigel winning. 

Nigel's Scurrers surged forward into a group of Peasants which he also destroyed.
On the right flank Phil and I faced each other with almost identical forces for several turns without movement. 

Once Ian and I decided to move forward in the centre, trying to target Phil's smallest division this photo shows what happened to Ian's Knights. 

Phil and I had 3 Household units each facing each other, identical in ability but Phil's longbowmen seemed to do far more damage than mine.  
(Some of the units are off the base of this photo). 

Ian had painted up some lovely dismounted Knights 
(figures from the new Blue Moon Hundred Years War range). 

Ian's troops had suffered badly from Nigel's onslaught and in the middle (photo above) Phil seemed to be slowly getting the upper hand over my troops. So with time running out the result seemed obvious, a sound win for Phil and Nigel but a really enjoyable game for all and Ian and I suffered from the curse of using newly painted figures. 

Hail Caesar is one of our favourite sets of rules, it is very good for multi player games and always produces a few surprises, frustrating moments and almost cinematic moments of tabletop greatness. 
We had one or two queries about the Medieval rules and lists which seemed odd to us.
If suffering casualties from handguns causes a break test why doesn't being hit by cannon? 
The list, whilst a good base list seems to be missing a few unit types such as Mounted Longbow, Bidets and Irish troops such as Kerns. 
We aim to play Medieval's again soon once we have painted up a few more units and may 'house rule' a few things.  



4 comments:

  1. Medievals always look impressive, and you've got quite a collection between you. Very nice

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  2. Phil has hundreds, many from 20-30 years ago, mine and Ian's are all new.

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  3. I suppose they are going to issue new army lists now they've revised the rules.

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    Replies
    1. Some 'official'rules for the Hundred Years War' period would be very useful.

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