Recently Chris and I have been working on new armies for Kings of War in 28mm. Chris has been painting a very special themed Kingdoms of Men army. Their colour scheme is taken from the Ukrainian flag and he is making a wonderful job of them. Once complete Chris is going to auction the army off to raise funds for a suitable charity to help Ukrainians in need, a very noble effort.
My own new army is Sylvan Kin formed largely from the Oathmark elves I had not got round to painting yet plus a few other bits I either had lying around or acquired from ebay or elsewhere.
Battle over the Graves of the ‘Kryndara’
A multi player game of Kings of War using four 750 point ‘Ambush’ armies.
The Kryndara are an ancient people whose burial grounds are occasionally found scattered amongst the many ruins to be found upon the plains of Babdos. As the opposing armies approach each other it is obvious that the battle is going to take place across the ruins of a Kryndaran graveyard. As the armies close upon their foe, they clash over the remains of the graveyard, can they claim some treasure as well as victory?
Army 1 |
Army 2 |
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Chapel |
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Army 3 |
Army 4 |
Deployment: For deployment, place 4 tokens numbered 1-4 in a bag. The players take it in turns to draw a token from the bag. The number drawn indicates their deployment zone and also they will ally with the army deployed adjacent to them. Players then throw a d6, deploying their armies in ascending order, so lowest score first (re-throw ties). Figures may be deployed up to 12” in from the table edge. Other terrain will have been placed randomly on the table.
Duration: the battle last 6 turns plus a possible seventh. At the end of the sixth turn throw a d6, score 1,2 or 3 = game over, 4,5 or 6 and play a final seventh turn.
Chapel and Graves: in the centre of the table is a ruined chapel. Also placed along the centre line are 4 old graves, equally spaced. Then throw 2xd6 for a number of inches and a random direction dice for each grave and locate them where the dice indicate.
The ruined chapel is worth 2VP and each grave is worth 1VP.
To claim the chapel or a grave a player must move a unit into contact with it and be the only player with a unit in contact with it at the end of the game. The first player to contact either the crypt or a grave must throw a d6 with the following effect…
1-3: Chapel/grave is empty
4-5: The angry spirit of a long dead Kryndaran attacks the unit/character
Spirit: SP5, Me5+, De4+, Att1, Ne11, if defeated it will shriek and then fade away.
6: Treasure: throw a d6 again… 1,2: a rusty Blade of Slashing (re-roll 1 melee dice)
3,4: A very decorative Staying stone: +1 to Wavering stat
5,6: Onyx Ring: regeneration 4+, once per game.
Any treasures found/claimed are also worth 1xVP.
Players also gain victory points for routing enemy units, scoring 1VP for each point of unit size their routed foe is worth. We will use glass gems to keep score of VP's. The winners of the game are the allies with the most glass gems at the end of the battle.
So, how did the game go? Ian had brought along 750pts of his Blue Orcs on their winter themed bases. Chris was using his Kingdome of Men and lent Phil an Orc force whilst I took charge of my Sylvan Kin. A quick round of dice throws decided that Phil and I would take on Chris and Ian with those two having to deploy first but we took the first turn.
This was great fun. Enjoyable regardless of the results.
ReplyDeleteOnce more your Sylvan Kin proved mighty in the Shooting phase. I hoped they'd have the staying power in melee of a wet orcling, but alas, the dice mocked me
Dice can be so fickle, today mine were blessed!
ReplyDelete