We haven't played Rapid Fire for some months but today we returned to the game with a heavily adapted scenario based on the 'Cambes' scenario from the Normandy Battlegame's book. We had to replace the British troops with Ian's American forces. I also had to swap the terrain about a bit as I did not have enough road sections. As suggested in the book we allocated points values to all the main buildings and crossroads but played a straight, who was in control of the most points after 16 turns.
Ian and Phil were in charge of the Americans whilst Nigel and I were the Germans.
To celebrate getting back to Rapid Fire I painted up three more Panzer IV H, only two survived the game.
So at the start of the game the Germans are dug in around two villages. The Americans have to push them back and try and claim the villages, taking points from the Germans for each building and cross roads taken.
Turn 1 the American Recce unit enters the board.
Turn 2 the American Recce unit gets blown up!
Meanwhile some Panzer IV enter at the far end of the table to support the German forces. .
But the Americans are coming onto the table in force now.
My pak 40 bags a Sherman.
The Panzer IV's take cover behind some brewed up Sherman's.
The American's start to take control of the main village, Cambes.
Loads of Americans all over the place, despite the Germans destroying quite a few of their tanks. View from the American entry point, they Americans now control most of Cambes.
One of the Panzer IV's takes a lucky hit from a Sherman.
As time ran out we had only played 12 out of the planned 16 turns. The Americans had taken about 40% of the objectives but did look set to take over the whole of Cambes in the next few turns which would have won them the game.
We really enjoy Rapid Fire for our WW2 games. It is as fast moving as it's name suggests and manages to keep all players involved for the whole game. We aim to play again next week.
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