Wednesday, October 26, 2022

Fistful of Lead: Might and Melee

 Today 4 of us got together to try out the Fistful of Lead Fantasy game, Might and Melee. We decided to stick with the basic skirmish rules and not add in magic. So the following Retinues took part...

Chris: Humans, Ian: Goblins, Phil: Norse, Myself: Wood Elves

We tried out the first scenario which is a straightforward clash of Retinues looking to gain Renown. In the photo below you can see some of Phil's Norse retinue advancing towards the river. 


Ian's Goblin Retinue go hunting humans. 

Ian (Goblins) and Chris (Humans) were the first to get into action. The Humans proved too tough for the goblins but were weakened by the melee. 

Red (wound) and yellow (shock) counters start to appear in the wood - we removed the trees to make movement easier.  

My Wood Elves decided to go join the fray, attacking the humans. They did very well at first. 

Phil then attacked my elves so we were now all involved in the fight. 
After 8 turns of frantic gaming three of the retinues were badly harmed but Phil's Norse had played a canny game waiting until everyone else was fighting before joining in. However, when we came to add up how much Renown we had each earned Chris was a clear winner. 
We all enjoyed the rules agreeing that it was a fast, fun skirmish system. It is the type of game that creates many cinematic and exciting moments for the players. The simple campaign system adds extra interest allowing you to develop your retinues from game to game. 


No comments:

Post a Comment

General D'Armee v2, game concludes.

 Back to Nigel's house today for the conclusion of our General D'Armee v2 game. Nigel had set an excellent scenario of a withdrawing...