Wednesday, May 4, 2022

More Midgard-Take the High Ground.

 So for this weeks game of Midgard we decided to try scenario 3, 'Take the High Ground'. A quick dice throw decided that Cynric and his Barbarian Alliance of Saxons and Picts would be the defenders, deployed on the hill guarding the three standing stones (one of them is a cross rather than a standing stone as I only have 2 of them). We also gave the Barbarian Alliance a unit of Trolls and the Romano British, (still led by Aliortus) a giant so we could try some of the monstrosities. There was just the two of us this week and the dice decided that Ian would be Aliortus and the Britons and I would be Cynric, defending the hill with his Barbarian Alliance. 

Here is the table after deployment, you can hopefully see the ridge with the standing stones.
As the Barbarian defenders I only have 75% of my force on the table at the start. 
From turn 3 you can Reputation gain from controlling/possessing the stones. 

Ian advanced rapidly, fully aware that I may have re-enforcements arriving. 

Even his infantry got across the table quickly. 

Morgana cast a wall of mist to obscure the Britons missile power. 

The first attack came on my left as Aliortus himself charged up the hill. 

Brave Drest charged forth from the Barbarian Lines to challenge Aliortus to a duel. 
He shouldn't have done as he got killed. 

The BFG (Blue Friendly Giant) charged in too and managed to get himself up onto the hill. 

The Barbarian Trolls charged down from the hill scattering a unit of formed archers, then some skirmishers before then flattening Merlin. 

Merlin wonders where the support is? 
(answer was they were all climbing up the hill slaughtering Barbarians). 

At last, turn 4 the Barbarian re-enforcements turn up on my right flank. 

Bottom left show the late arrivals, the rest of the board is a heaving mass of melee's. 

By the end of turn 4 things were looking bleak for the Barbarians as the Britons had managed to get several units onto the hill and had starting claiming the standing stones. 
Despite a brief rally in turn 5 it all went wrong in the final turn with many units being destroyed. Ian bagged a clear victory having control of two of the three stones and with 10 Reputation Points left compared to my -6 (yes turn 6 was a nightmare!). 

This was a very exciting game and the scenario worked really well. I had thought that with the Saxons deployed up on the hill they would be very difficult to force back but Ian's rapid advance helped him get on the hill before my re-enforcements arrived. Midgard is proving to be a great game to play as it is so fast moving. The giant and the trolls (Monstrosities) worked well and both units were still standing at the end. Neither side were able to attack the monstrosities in force allowing them to beat single units or lone characters into pulp. 
Win or lose, we both enjoyed the game very much and Midgard will certainly become a regular game for our little group. . 




2 comments:

  1. Sounds like you are having fun there.
    The Monstosities seem to work well, how well would units or entire armies of non humans work? Such as an elf or dwarf army?

    ReplyDelete
  2. There are lists for Elves, Dwarves etc..., quite LOTR in theme and deliberately so. I was pondering rebasing my Oathmark Dwarves and goblins (or sabot trays) to try them out.

    ReplyDelete

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