Today, Ian, Nigel and myself had a go at gaming with Nigel's 1/2400 WW1 ships and his own rules for the period. We set up a 4' x 12ft' table with the objective being for my German fleet to reach the safety of the harbour at the far eastern side of the board whilst Ian had to try and stop me. Knowing nothing about WW1 naval warfare I was happy to have help from Nigel with my deployment.
Tuesday, July 16, 2024
World War 1 Naval
Tuesday, July 9, 2024
More 15mm Medieval Mayhem
Ian and I fought it out again today using Hail Caesar rules and our 15mm English and French armies. We used a scenario I found online tweaked a bit to make the terrain a little more symmetrical and the game fairer. Each force could deploy 2 divisions on the table with the rest of their force arriving on a turn decided by the throw of a d3. Ian added a further tweak that the defender could mark 3 areas of rough terrain on the map and then could deploy these areas after the attackers had deployed. A quick dice throw decided that I was the defender with Ian playing the role of attacker.
On the right flank my knights managed to charge a unit of French Crossbow men and destroy them, otherwise it was developing into a bit of a stand off. Thankfully Erpingham finally got his troops moving again to return to their central position. Once again, time defeated us with the battle at a well balanced point we called it a draw but we both fully enjoyed our afternoon of gaming. Hail Caesar always gives a great game.
Thursday, June 20, 2024
'The Hill of Sleng' a first game of Warlords of Erehwon
It was great fun today to have a first game of Warlords of Erehwon with long time friend Chris. We hadn't had chance to play a game for a while but had both been busy painting up some old school minis so we felt it was time to get them on the table. Originally we were planning on using the old school mini's for games of Dragon Rampant but felt that whilst we like those rules we wanted something with more fantasy flavour, where dwarves can be dwarves and orcs can be orcs! So we decided to give Warlords of Erehwon a try. Thus my random collection of Asgard, Hinchliffe, Dixon and Grenadier Dwarves took on Chris's mix of Citadel and Marauder orcs, all figures designed before the year 2,000; great stuff, what more could fantasy gamers in their 60's want!
Well we wanted a scenario for a start so for our first game we felt it best to try the 1st scenario first but with an added twist to give the game some background story. As host I kept the scenery fairly simple and came up with the following...
The Hill of Sleng
A first game of ‘Warlords of Erehwon’ scenario 1 with a slight tweak.
“Orcs west of the Twin Peak Mountains” roared Amlodi, a veteran Dwarf Lord, “Never in my lifetime!” Moments later he spotted the smoke in the valley below, the large, crooked figures rushing around and the guttural shouts. “Orcs!” spat Amlodi, “Lads, let's bathe our axes in Orc blood”
The objective for the game remains as on p115 in the rulebook, to destroy more enemy units than you suffer, the side that loses the least points in troops is the winner. Players must also try to take possession of a large central hill, the Hill of Sleng.
Sleng was a celebrated Dwarf hero of old and in the centre of the hill there is a statue to Sleng. For added kudos the Orcs may wish to topple the statue, if so use the following rules which are an adaptation from some of the rules for buildings.
Only one unit at a time may attempt to topple the statue on a ‘Advance’ order and the unit must be in base to base contact with the statue. Once each turn throw a d10 and read the result as below…
1: The statue topples to the floor and breaks into several pieces.
2-5: the statue rocks on its base but stubbornly refuses to topple.
6-9: the statue remains firmly fixed in place.
Players may deduct -1 from the dice score for each successive turn/attempt that the unit remains in uninterrupted contact with the statue. Of course the dwarf player will wish to stop this from happening.
We found the rules for deployment easy to follow and our forces of Dwarves and Orcs were soon rushing towards each other in an attempt to get atop the hill of Sleng. It was seven Orc units v 5 dwarf units.
A group shot of some of Chris's wonderful Orcs, led by the Orc Chieftain 'Krushitel'
Tuesday, June 18, 2024
French v English Hundred Years War in 15mm
For this week's medieval game I tweaked a scenario from the first edition of the Hail Caesar rulebook, adapting it to our chosen period. Player one sets up south of the stream that runs across the centre of the board. The stream is classed as a linear obstacle and takes one move to cross without penalty. As well as the bridge there is a small ford on the right flank. He has one division deployed immediately south of the central bridge and another in reserve on the left flank which enters play from the start of turn 3. The rest of his army is deployed in and around the village which they are raiding and trying to set alight. He must also keep one unit in the village to try and set it alight. Player one must note down where each division is deployed.
To set the village alight on turn 1 player one must throw a double six, turn 2, a double 5 or 6, turn 3 double 4, 5 or 6, turn 4 on a double 3,4,5 or 6, turn 5 double 2,3,4,5 or 6. and any double on any turn from now on.
Player 2 must deploy their whole force first, within 12" of the northern table edge. Then Player 1 deploys his divisions as previously noted apart from the flanking force of course.
Objectives:
Player 1 must hold onto the village and hopefully set it alight.
Player 2 must try to come to the aid of the village and prevent it from being burnt down.
Tuesday, June 11, 2024
15mm Hundred Years War with Hail Caesar.
It was just Ian and I battling it out today so we opted to play Hail Caesar with our 15mm Hundred Years War armies; borrowing a scenario from a recent magazine but converting it to our medieval era. Using dice to help us, it was decided that my English Army led by Henry Vth himself would enter the table one division at a time whilst Ian's French army would all deploy facing my one division.
Tuesday, June 4, 2024
6mm Hail Caesar, battling in the desert again.
For today's game I adopted ideas from some of the scenario's in the HC 'Age of Bronze' supplement, tweaking things a bit to suit our collection of figures and terrain.
I randomly set up the scenery and then allowed the players (Ian and Nigel) to dice for who deployed first, highest chose. The first player to deploy also had to place the whole of one of their divisions within 6" of the oasis which was in the centre of the table.
Then each player chose a card with their battle objectives and scenario specific rules on. These were as follows...
Player A: Ian
1: You must try and get one of your chariot units off your opponents table edge as it is carrying important messages. Please mark which chariot unit it is.
2: You must be in control of the Oasis (the only water supply for miles) by the end of the game.
3: Assign a baggage base to one of your divisions. The baggage represents the baggage and several hostages belonging to the enemy. It is vital that you are still in possession of these hostages at the end of the game.
Player B: Nigel
1: You must be in control of the Oasis (the only water supply for miles) by the end of the game.
2: The enemy has several important hostages, (sons and princes) which are being kept by their baggage. You must try and capture them back.
3: The enemy is trying to escape off your table edge with important messages, you must prevent this from happening.
So with Ian as first player he had to deploy a division by the oasis and 'lucky' for him the dice decided I as on his side and he put me in charge of the left most chariot division of Elamites and the infantry division in charge of the Oasis. Ian placed the army general mid-table and another division on the right flank. Nigel then placed his tough, 5 unit strong Assyrian chariots division left of centre from our viewpoint with infantry divisions either side. I should also point out that Nigel was using the Earlier Assyrian list today as that is more compatible with our armies.
20mm WW1,using 'Crush the Kaiser' rules.
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