Here we go...
and click on the photo's if you need them any larger.
We haven't played Rapid Fire for some months but today we returned to the game with a heavily adapted scenario based on the 'Cambes' scenario from the Normandy Battlegame's book. We had to replace the British troops with Ian's American forces. I also had to swap the terrain about a bit as I did not have enough road sections. As suggested in the book we allocated points values to all the main buildings and crossroads but played a straight, who was in control of the most points after 16 turns.
Ian and Phil were in charge of the Americans whilst Nigel and I were the Germans.
For our first game of 2023 Nigel had very kindly invited us over for a game of General de Brigade using his wondeerful 'old school' collection of MiniFigs, Lamming and Hinchliffe figures.
He even provided lunch, what a legend! The table looked great with lots of well painted resin buildings adding to the overall atmosphere. Nigel had also cooked up an imaginary scenario of British v French fighting over two objectives, a village and a large hill. The dice decided that Phil and I commanded the French with Ian and Nigel in charge of the British. The two sides were fairly symmetrical in design with a few slight differences in troop quality. Phil and Nigel ended up fighting over the village whilst Ian and I contested the Hill, a far simpler objective.
For our final game before Christmas we decided to get the 6mm chariots out again. I adapted a scenario from the 'Age of Bronze' book for a 4 player game.
The Standard of Teshub
Four x 300 point armies (three commanders per 300 points). Scenario loosely based on the Battle of Isuwa p90 of the Age of Bronze. Dice for who allies with who. The two highest scores ally together as do the two lowest. All leaders are Command Level 8.
Terrain: use map on p92. Dice to see who chooses which table edge. Dice again to see who deploys first (each side will deploy a division at a time, taking turns to do so) and then again to see who takes the first move.
Objective: set piece battle to break the opposing army and also gain control of the Standard of Teshub.
The Standard of Teshub: the god Teshub is worshipped by all. All 4 players dice to see who is control of the Standard of Teshub, highest throw wins and deploys the standard with his C-in-C. Ownership of the Standard improves that commanders leadership level to 9. If at any time during the game, that command figure retreats, withdraws, is defeated in melee, fall backs or routs etc... then he loses control of the Standard and his Leadership level falls to 7. The Standard then falls under the control of the nearest opposing commander whose leadership level now rises to 9. If the new owner ever falls back etc...his Leadership will drop to 7 and the new owner rises to Leadership 9...and so on through the game until one force is broken.
With Charlie busy elsewhere and Ian ill it was left to Nigel, Phil and myself to fight out a small, 120 points per side battle. The dice decided that Phil and Nigel took charge of the Yorkists whilst I led the Lancastrian side. Terrain was fairly symmetrical and deployment was quickly done leading onto the manoeuvre phase. I was happily surprised to be allowed to move two skirmish units up to the central wall ready to pour missiles on the slowly advancing Yorkists blocks of Archers and Billmen.
We last played Kings of War before Covid and lockdowns were a thing and that was in 15mm. Weirdly now, both Chris and I fancied creating new 28mm forces. Chris opted for a Human force whilst I went for some Sylvan Kin using mainly the rather excellent Oathmark Elf figures (because I bought loads of them and hadn't used them for anything yet). You may notice from the photo's that Chris has given his very nicely painted Human/Kingdoms of Men forces a Ukrainian themed colour scheme, his aim being to auction off the army when completed with the funds raised going to an appropriate charity. A most generous gesture.
Chris recently pointed out to me that there was a 'new' version of 3rd edition KOW out that was just rules and army lists, perfect for me as I am not keen on the KOW background fluff, I just want to play the game and prefer to make up my own lands, characters and scenario's. It was this new 'Red' version of the rules that prompted us to get our acts together and get a gaming day sorted.
As Chris was hosting it was his turn to devise the scenario's we would play and this is what he came up with... (as we are still building our new forces we opted to use the 'Ambush' rules for smaller games and opted for 500pts each on a 4' x 4' table.).
BATTLE FOR THE GLADES OF ENGROTH
Humans have been settling on the edges of the Engroth Forest, a land traditionally belonging to the Sylvan Kin. The settlers believed that the elves would contact them if there were any problems, but no contact was made, so they assumed they had the elves’ blessing.
Unfortunately, the elves, typical of their kin, took time deliberating the best way to deal with their unwelcome visitors, and found several areas of woodland cleared and hamlets founded. Rather than a peaceful meeting to thrash out details and boundaries, the settlers were met by a small elven war party determined to drive them out. Fortunately they were sturdy folk, and had a ready defence force equally determined to push back.
The first game is an Invade scenario representing both sides trying to push the other away from the glades. The terrain should have areas of woodland, preferably several small rather than a few large woods. Some signs of habitation may be appropriate around the centre of the board.
Invade
At the end of the game, add up the total Unit Strength of each player’s units that have the majority of their footprint on the opposing player’s half of the board. This is the total number of Victory Points that each player scores.
The second game is a Salt the Earth scenario representing the elves trying to wipe out the humans and save their sacred tree which is unfortunately right in the middle of one of their settlements. The humans believe that possessing the tree will grant them ownership of the forest, or at least give them bargaining power with the elves. Terrain should be similar to the first battle, with the addition of a tall tree as the central marker.
Salt the Earth*
Before rolling off to choose sides, place one Objective Marker in the exact centre of the board and then the players take it in turns placing Objective Markers until both players have each placed two Objective Markers. Roll off to see who places the first Objective.
After a player has completed their Turn, they can choose to destroy any Objective Markers which they control (except for the Central Objective). Repeat this process at the end of each of the player’s Turns until the end of the game. Destroyed Objective Markers are removed from play and have no influence on the rest of the game.
Victory Points are awarded at the end of the game as follows:
• 1 Victory Point for each Objective Marker still in play that you control.
*Scenario Special; the central objective is a sacred tree, neither side may destroy it, but it is worth two Victory Points at the end of the game.
Our small group of gamers enjoyed a game of 'Old School' Napoleonics using Nigel's figures and rules. His figures are a mix of...