We had another cracking game of 6mm Hail Caesar today with Phil commanding his large Egyptian army against the combined might of the Hittites and the Elamites led by myself and Ian, 600 points per side. The scenario was could the Egyptians get their baggage (Pharaoh's treasure?) safely across the table. We also selected one objective card each to help direct some of the action.
Wednesday, March 9, 2022
6mm Egyptians v Hittites and Elamites
Wednesday, March 2, 2022
6mm Hail Caesar, 600 points a-side.
Another enjoyable game today with my Hittites getting revenge for their defeat by Phil's Egyptian's a few weeks ago. It was a 4 player game, each player with 300 points, 2 players per side. Phil (or Pharaoh Phil as he is now known) and Nigel had 300 points of Egyptians each, I had 300 points of Hittites and Ian led 300 points of Elamites allies.
Despite the game being a straight forward encounter battle to give us all objectives I had written some objective cards which we selected at random. Phil and Nigel had to get one unit all the way across the table and also try to raid the enemy baggage. I had to try and capture an enemy leader and Ian had to try and kill an enemy leader.
Wednesday, February 23, 2022
The March of the Ice Elves
It was 15mm Fantastic Battles today with two armies that had never been used before facing off across the frozen northern wastes. My Ice Elves were to battle against Ian's rather wonderful and slightly offbeat Forces of Nature army. This consists of swamp beasts, gnomes mounted on snails, giant mushroom men as well as a dragon and little imps. Ian had really studied the rules and had made the most of a wide variety of traits and abilities. Phil also came along and the dice gods decided he was on my side so we split the Ice Elf forces between us.
So with 1,000 point forces we deployed and enjoyed rolling for mishaps; especially Ian's flanking force that went backwards to the amusement of all.
Wednesday, February 16, 2022
Operation Mitten: 20mm WW2 using Rapid Fire
This week Nigel kindly hosted Howard and myself for a game of Rapid Fire using a small part of his very large collection of 20mm WW2. The game was themed around Operation Mitten, taken from the Normandy Battlegames scenario book.
The main aim of the game was for the British to advance, rooting out the Germans who made good use of hidden deployment. By the end of the game the British had to capture and hold some of the main buildings and the Germans had to try and prevent this from happening. Suggested game length was 14 moves but with our usual chatting, tea drinking and cake eating we only managed 8!
Wednesday, February 2, 2022
6mm Chariots and a few more 15mm Vikings.
It was a journey back into biblical times for this weeks game of Hail Caesar; this time with our newly painted 6mm armies from Irregular Miniatures. These little strips of figures are not to everyone's taste but once painted and based they look pretty good on the gaming table.
Another view of the desperate chariot battle.
I have also managed to add a few bases of archers to my slowly growing 15mm Viking army, over 100 figures painted since November. Only another 100 to go!
More 'Crush the Kaiser', 20mm WW1.
We were back at Nigel's house today for another game of 20mm early war WW1 using the 'Crush the Kaiser' rules again. With the...
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'Pillage' is the new Early Medieval/Viking Age set of skirmish wargame rules from Victrix, translated from the original French vers...
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This week we tried a small game of a new set of rules specifically aimed at the Norman Conquest era in Britain called 'On Bloody Groun...
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The campaigns and battles of 1066 and the few years after have long fascinated me. At long last I finally got round to re-fighting the mai...