Ian and I met again today for our second game of Rebels and Patriots using our 10mm figures. We opted to try scenario C 'Bridge to Victory' where one side has to try and build a bridge within a set time and the other side has to try and stop them. It was decided that Ian and his Union forces would be the bridge builders and my Confederates would have to try and stop him. We had also read up on the rules, determined to correct the error we made when allocating disorder.
Looking at Ian's scratchbuilt rail station and across to the Union troops advancing towards the river. Top right my Confederates can be seen starting their advance.
Overhead photo of the game, the Union were allowed to deploy a bit nearer to the river to try and get their engineers into position.
My artillery is heading for the hill. I also rolled a double '6' for activation and a further dice throw allowed me to bring on an extra 4 points of troops. I decided to use my zouves to depict a regular line infantry unit.
The union wagon by the river shows where the engineers opted to build their bridge. Ian had to throw activation dice for each unit of engineer's each turn. A successful activation roll allowed Ian to add that dice score to his bridge construction points. He needed 60 to complete the bridge.
Overhead view of the Union engineer's in place by the river. They failed so many activation rolls that bridge building progressed very slowly.
Confederate artillery enjoying firing at the Union line infantry. Ian used 'close order' for many of his troops in an attempt to increase his fire power.
The Union troops started to advance across the river to my left. I sent my cavalry across to scare them off.
Ian managed to do enough damage to my artillery to scare them off (a poor throw on my Morale test did not help). Time was now running out for Ian's bridge building attempt.
Last turn of the game and my cavalry destroyed Ian's union marine troops. Ian's engineer's got the bridge building total up to 51 points falling 9 short of his required 60 giving my Confederates a narrow win. Adding up the Honour points Ian achieved 3 whilst I took 4. Another great game, helped by the result being so close.









Another super looking game and a great report too. A close run thing, going to the last turn, good game!
ReplyDeleteIt was Ian's inability to throw decent activation dice for his engineers that won me the game.
DeleteThat sounds like a lot of fun.
ReplyDeleteIt does seem as if it would be very difficult to actually build a bridge under enemy fire though.
I never got troops close enough to fire on the engineers as I had to fight off Ian's infantry protecting them on either side.
ReplyDeleteAnother great looking game and good write-up. I especially like like the railroad station and train. Must have been very frustrating on the Union's part to get so close to completing the bridge but fail in the end. At least both side scored a nice amount of Honor.
ReplyDeleteThanks Wek, I really thought the Union were going to complete the bridge but Ian's poor dice throws prevented that.
DeleteSuperb looking game
ReplyDeleteThanks Neil.
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