So this week for our last game of 2025 the dice decided that this week we would play 'the Sacred Mole of Ukkert scenario. Ian and the goblins were the attackers trying to escape from the cavern entrance with the Sacred Mole. This meant that my dwarves were the defenders rushing to regain the Sacred Mole from the goblins.
Legends tell that the dwarven caverns were once inhabited by dragons.
In time this legend diminished and so did the dragons.
The goblins raid the dwarven halls and escape with the Sacred Mole in the treasure chest carried by the goblin wolf riders.
The dwarven host musters to rescue the Sacred mole.
With some good activations the goblin host rush to escape.
Likewise, the dwarves scramble into position to try and block the goblins escape route.
Dwarven scouts take up position in the woods.
The ogre line dancing team race across the board toward the fast moving goblin wolf riders.
Dwarf wizards take cover in a ruin, a cowardly ploy to enhance their 'armour'.
The wizards could also reach most of the dwarven units for spell casting purposes.
Little did the ogres realise but danger was looming.
The goblin allied giant gets enveloped in sorcerous mists (Dragon's Breath spell) which prevented my dwarven scouts from firing at it.
Then the giant 'wild charges' the ogres and a bloody melee ensues.
After a few turns of melee the ogres were routed.
We had both chosen the same colour of magic so more Dragon's Breath comes into play.
My dwarven crossbow troops finally get to shoot and route a unit of goblin warriors with their first shot.
Then my dwarven scouts shoot at the newly arrived Goblin archers and rout them with just one shot too.
This took the goblin losses to half their army point total.
The dwarven axe troops are tough in melee but both they and the giant were turned 'berserk' by a spell (the red gems indicate this). Both sides inflict damage then score very badly on their courage tests and rout.
Trolls charge the dwarven wizards who amaze us both by winning the melee and the trolls withdrew. Hit by dwarven crossbow next turn the trolls were destroyed. The goblin leader, with only his own unit and the goblin wolf riders left, drop the chest containing the Sacred Mole and run for it. The dwarves eagerly scamper over to reclaim their treasure.
At last, after 3 goblin victories my dwarves get a win. This was a fun game helped by my dwarves actually doing well with their activations for most of this game which enabled me to co-ordinate their tactics.

















Nice game
ReplyDeleteThanks Napoleon1066, our little group puton some great looking games.
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