Tuesday, October 14, 2025

The Battle of Lettonsfield. 1068.

The Battle of Lettonsfield. 1068.

Today, Ian, Charlie and I met for a 28mm game of Hail Caesar. Ian and Charlie commanded the Saxons whilst I took control of the Normans. Playing on a 6' x 4' table we limited the sides to 340 points in the hope that the armies would fit on the table with a bit of room left for manoeuvre.

The theme of the game was all about one of the many ‘unrecorded’ (made up) clashes between the Saxon and Normans during the unrest up north after the events of 1066, played a a simple encounter battle.  


Bernart, Count of Mortagne leading his knights into battle. He was going to be a busy chap. 

Norman knights about to charge. 

Charlie's Saxon skirmishers pester the local priest. 
These guys were a real pain throughout the battle. 

Here come the knights.
The knights won the melee (just), pushing the saxon line back but opted not to follow up due to all the other enemy units ready to pounce on their flank. 
Bernart led the charge and was wounded in the melee. 

Both sides regroup. 
Elsewhere Ian's Saxon Ceorls thrashed my Norman Heavy Infantry due to my awful dice throwing. 

A very busy, complex melee which the Saxon huscarls won despite being surrounded. 
 That's how bad my dice throwing was!
Next turn my knights tried to charge in again, failed the order but the one unit of 'Fierce Fighted Knights had to go in unsupported. The melee carried on into a second round with my knights being destroyed and the rest of my army looking a bit battered to say the least. Bertrand was also wounded again so I conceded the game at this point. 

Questions from this game? 
Is there any further penalty for a leader figure that is wounded twice? 
If the one unit with Fierce Charge has other knight units supporting it, can the support units move with the Fierce unit if the actual order is failed (but the Fierce unit still has to charge one move)? 

Hail Caesar gave us another close and enjoyable game and happily 340 point armies fitted on the table just nicely. 



4 comments:

  1. That looks a busy game.
    Always nice to see your big battles

    ReplyDelete
    Replies
    1. Many thanks, this was a fun game that really tested our knowledge of the rules at times.

      Delete
  2. As I understand it, all supporting units move with the charging unit.
    Curious to know what the Fierce rule is though as I am not familiar with that one

    ReplyDelete
  3. It is either 'Fierce Charge' or Ferocious Charge', I need to check the book but essentially a unit with that special rule has to declare a charge and will always charge even if they fail the order roll.

    ReplyDelete

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