'Pillage' is the new Early Medieval/Viking Age set of skirmish wargame rules from Victrix, translated from the original French version written by Guillame Rouselot. Having had a couple of read throughs I like what I see; this should be a fast fun game set in one of my favourite eras. My initial thoughts before actually playing the game are the rules seem heavily inspired by the 'Middle Earth Battle Strategy Game' (which is fun) but tweaked and developed into something new. The searching or 'pillaging' for loot is certainly well within the games theme but is also reminiscent of games such as Mordheim and Frostgrave.
The book itself is beautifully presented and a joy to read. The author has obviously created a work of love and his interest and enthusiasm shine on every page. The book is full of photos of his own very well painted figures and lovingly created terrain. Guillame has also done some of the illustrations along with Leslie Bigo. There has been a bit of fuss online about some of the images that illustrate the book having been created by using AI. Apparently in the French version of the book this has been credited whereas in the English version it is not. Victrix have acted quickly on this by apologising for the oversight and by saying this will be corrected and credited in any future printing of the book. I am not too sure where I stand on the use of AI as I am largely uninformed about it but if the author has used AI to create unique work that does not infringe other artists intellectual property then I am OK with that and with Victrix now adding a short note to say that AI has been used in their creation it all works for me.
I have been busy painting up a few more single based figures and loot tokens such as pigs, chickens and barrels to try and get ready for our first game. Note that we will be using a variety of figures, not just Normans and Anglo Saxons but a few Vikings and Irish too. This is all we have just now but we will work at painting up some more.
For our first game I chose the 'Pillage' scenario and enjoyed using my various huts and other pieces of terrain (and some pieces from Ian too) to set up a suitable table as indicated in the book. I was in charge of the Anglo-Saxon defenders whilst Ian and Nigel were in control of the attackers, an allied force of Normans with a few Anglo Saxons. My idea being that the defenders are rebel Saxons in 1069 with the Normans getting help from a few Anglo Saxon sympathisers.
So onto the game, how did we get on?
One of the things I like about the rules is it's use of the good old d6 and no fancy tokens or cards etc...so common with many rules recently. Another positive is the simplicity of army/force selection. With force selection being a quick purchase of the equipment each figure actually possesses (WYSIWYG) and a talent or two for your Chieftains. Agree a points total with your opponent and away you go. We played at around 450pts per side which gave 13 and 14 figures per side. Games or around 10 to 30 figures per side could easily be played in one gaming session. If my memory serves me right I recall mention of a 'campaign' system book and this can only add to the fun.
It sounds like you had fun, and the rules flow easily.
ReplyDeleteI always like your skirmish games, with all the scatter terrain and such.
Excellent
Thanks Mister C, I am glad to be able to say the rules are a keeper. I have spent too much cash one too many rules that I never play again.
ReplyDeleteAnd I appreciate the info about how the game actually plays.
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