Ian created a Peninsula scenario for our game today. Charlie was commanding the French holding a river with some pickets trying to destroy the one bridge. I was in charge of the British with a few Spanish allies trying to get across the river and Ian opted to just umpire the game.
French deployment.
British deployment.
Charlie deployed his artillery to the right of his infantry and straight from turn 1 they were inflicting heavy casualties on my troops. On 2xd6 in the first turn of firing he threw a '12' and so it continued all game.
I tried to rush my artillery forward but look how much damage they accrued trying to get into position. Once Charlie made my artillery run off he started picking on my infantry next.
Turn 3 and the British second brigade of infantry turn up and managed to advance quite quickly. That was about the only useful thing they did.
View from the French lines. Charlie was wisely deployed right up to the rivers edge and this made any attempt to cross by the British very difficult.
My scouts managed to discover that the river bed was actually dry. However, once I reached the river my troops were 'unformed' for trying to cross rough ground and were easily repulsed by the French.
On my left flank I had a brigade of two small Spanish cavalry units that arrived on turn 5. Once more my units were 'unformed' as they tried to cross the river and engage the large French unit of Cavalry.
Looking down the British line on the right, the number of casualty markers and yellow 'worn' tokens show what a mess my attempt to cross the river was in. Making zero progress in crossing the river I conceded the game to Charlie and withdrew my troops.
Charlie had deployed his defending troops wisely and his artillery battery was on top form. Losing my own artillery before they could really get into action was a blow and allowed Charlie to target my infantry and cavalry without reply.
Well played Charlie and thanks to Ian for organising such a good game.
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