A couple of weeks back Ian and Nigel had their first game of General D'Armee v2 for a while (I was ill with a cold at the time). Today Charlie and myself joined them for a game down in Nigel's cellar which makes an excellent gaming venue. Nigel has been busy painting up Prussians so it was no surprise when some of them made an appearance on the table. Our main objective of this game was for all of us to gain a better understanding of the rules.
Nigel had created a scenario loosely based on a Peninsula battle but with his Prussians replacing the Portuguese as we moved the scene forward to 1815.
My English troops with their Prussian Allies (led by Charlie) are defending the hill on the left whilst Ian and Nigel command the French who have to advance over the river to attack us. There is one bridge and two fords which helped to channel the French attack.
The French come pouring across the bridge and fords.
Nigel always presents a good looking table to game on and today's looked great.
Nigel's central Brigade had their advance hampered by not only the river but by his Brigade becoming Hesitant at least 3 times during the battle.
In this photo Charlie's Prussians stayed on the hill pushing his skirmishers forward. With the river slowing down his progress Ian was only just getting into position to assault the hill. However, quite a few of his front units were 'worn' by Charlie's skirmish fire.
Nigel finally gets his troops ready for the attack.
Charlie and I had made good use of 'Skirmisher Tasking' to also slow down the French.
On my extreme right, winning the initiative proved useful as my small cavalry Brigade charged home against Nigel's cavalry Brigade to great effect, breaking the lead unit and forcing the supporting unit to retreat back over the river and in need of rallying as they were now a Faltering division.
Another view of the cavalry action, with the flash on this time.
So with 9 turns played and the French attack stalling we called the game a British victory. However, the main objective, to gain a better understanding of the rules was achieved.
We play again next week.
That's a great looking table.
ReplyDeleteThe placards look useful for remembering which unit is which.
The placards also had the unit quality on which was very useful.
ReplyDelete