Today, Ian, Nigel and myself had a go at gaming with Nigel's 1/2400 WW1 ships and his own rules for the period. We set up a 4' x 12ft' table with the objective being for my German fleet to reach the safety of the harbour at the far eastern side of the board whilst Ian had to try and stop me. Knowing nothing about WW1 naval warfare I was happy to have help from Nigel with my deployment.
Tuesday, July 16, 2024
World War 1 Naval
Tuesday, July 9, 2024
More 15mm Medieval Mayhem
Ian and I fought it out again today using Hail Caesar rules and our 15mm English and French armies. We used a scenario I found online tweaked a bit to make the terrain a little more symmetrical and the game fairer. Each force could deploy 2 divisions on the table with the rest of their force arriving on a turn decided by the throw of a d3. Ian added a further tweak that the defender could mark 3 areas of rough terrain on the map and then could deploy these areas after the attackers had deployed. A quick dice throw decided that I was the defender with Ian playing the role of attacker.
On the right flank my knights managed to charge a unit of French Crossbow men and destroy them, otherwise it was developing into a bit of a stand off. Thankfully Erpingham finally got his troops moving again to return to their central position. Once again, time defeated us with the battle at a well balanced point we called it a draw but we both fully enjoyed our afternoon of gaming. Hail Caesar always gives a great game.
'Into the Jaws of Certain Death', Dragon Rampant scenario 10
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This week we tried a small game of a new set of rules specifically aimed at the Norman Conquest era in Britain called 'On Bloody Groun...
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'Pillage' is the new Early Medieval/Viking Age set of skirmish wargame rules from Victrix, translated from the original French vers...
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Just before Christmas the new Hail Caesar supplement for the Wars of the Roses arrived and I have to say I am pretty impressed. There are ...













