I haven't gamed in a while due to moving house, decorating some of the new house and also going on holiday. Happily today we returned to gaming with a 1,200 point game of 15mm Fantastic Battles. Ian's Undead would take on the combined might of Phil's Orcs and my Barbarians. As we like to have a bit of story in our games here is the scenario I came up with...
Iz'Garok the Traitor
Revenge can be bitter sweet but Orc Lord Baarn Dur has sworn a most dire revenge against Iz'Garok the Traitor. Iz'Garok betrayed Baarn Dur and now it seems his days are numbered. Fleeing into the Wylde Iz'Garok is now being hunted down by the Orcs and their new Barbarian allies.
The Wylde is currently under the domain of the Dread Lord who commands an undead army who reacted instantly and now the two forces face each other across a soon to be battlefield with Iz'Garok caught hiding between the two armies.
Will Iz'Garok be safe if he reaches the Undead army or will he be caught by the orcs or their allies. Once the terrain for the game has been decided upon but before deciding who is attacker/defender players take it in turns to place 6 counters, outside deployment zones but at least 3BW apart. These counters represent possible hiding places for Iz'Garok. As units contact/move over the counters they may throw 1xd6 to see if they may have found Iz'Garok, needing a 6 on any counter. If Iz'Garok has not been found when the last counter is moved onto then that is his hiding place. Immediately throw another d6 to see how Iz'Garok reacts...
Orcs/Barbarians |
Undead |
1,2: kill Iz'Garok straightway |
1,2: kill him, no-one likes Traitors |
3,4: take Iz'Garok to Lord Baarn Dur |
3,4: Hold him captive |
5,6: Iz'Garok escapes and flees 4bW towards the undead forces treated like and acting as a Rogue. |
5,6: Enlist him as a rogue in your army. |
Decide Attacker/Defender as usual and let battle commence.Ian and his Undead were the attacker leaving Phil and I to defend. Deployment was as in the photo below (Undead on the right). Mishaps led to one company of skellies running away and a few other units on both sides either being late or a bit enthusiastic.
Turn 1, Phil's archers move into the wood, find a counter and throw a six. They find the traitor and decide to kill him. (that was my carefully thought out scenario over and done with, ah well, on with the main battle!) Note: my trees are still packed in a box so we just used a few mdf bases to represent woods-we decided it must be Autumn!
Great fun report. Those orcs and barbarians make a great alliance.
ReplyDeleteIt is a fun way to get a 3-way game going and both armies bring something different to the game.
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