In preparation for this weeks 6mm game I finished off a few more troops for my Hittites and a desert farm to add to the terrain collection. I now have about 580 points of Hittites plus 5 command chariots, so, nearly finished? The 'Irregular' 6mm miniatures look fairly basic initially but paint up really well.
Today's games was ...The Battle of Karkemish.
A 4 player clash with 350 points per player.
There will be 4 deployment zones, one in each corner of the table, assigned, D1, D2, D3 and D4.
This can either be a complete free-for all game (players may forge alliances as they wish) or, after deployment, players throw a D6 each, the two highest throws and the two lowest throws will be allies.
Players then draw one of the random event cards. These vary from giving you objectives to fulfil in the game to improving your dice throws or increasing your general's leadership.
Terrain is placed randomly across the board with the Oasis, Sphynx, Village and the Farm being the main objectives and count as 1 objective point gained.
However, the village and the farm are occupied and if a unit comes within 6” the dwellers within will respond (on a d6) as follows...
1,2: small unit of skirmishers with jav.
3,4:small unit of camel riders, bow
5,6: locals fled before you came.
Throw a d6 again...
1,2,3: friends and allies, add to your forces.
4,5,6: hostile, will fight against you with one of your enemy forces.
Egyptians are led by Pharaoh Philenkhamen
Elamites led by King Nigelemsaf
Hittites led by King Stutekh
Arab Raiders led by King Ianferka
So fate (the dice) decided that King Ianferka and his Arab Raiders would ally with my Hittites against the combined might of Pharaoh Philenkhamen and King Nigelemsaf with the allied forces being placed diagonally across from each other. What followed was an almighty clash as the armies maneuvered towards their chosen objectives. Ian opted to go for the farm and I moved quickly towards the Oasis which led to us ganging up on Nigel and his Elamites leaving Phil's Egyptians with the smaller half of Ian's force to deal with. What didn't help our cunning plan was that my division of Syrian Chariots decided not to move at all for the first 3 turns.
Looks great
ReplyDeleteMany thanks Czartank, I hope to add a few more 6mm armies at some point.
ReplyDeleteFun, I'll have to drag my 6mm fantasy out at some point.
ReplyDelete^mm is a quick and easy scale to get gaming in.
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