Many years ago I drew a map of my own fantasy world and called it Aelgard. This was very much a Dark Age/Tolkien inspired world. Sometime later I focussed in on one particular area called the Braemarg which had several typical fantasy races spread around an area of wilderness, perfect for RPG games, skirmishes and major battles. Over the years many of my fantasy games have been based in the Braemarg using a whole variety of rules and figures varying from 6mm to 28mm. Here is the map.
The little that we know of the Brae-Marg has been gleaned from Ancient Elvish maps and
Dwarven chronicles. It is a desolate and dangerous wasteland bordered by several races.
Ermain Tor: home to the Human Horse Lords of Baron Aldred.
Valheim and Nilheim: the dark, northern land of Orcs and Goblins; known in the Brae-Marg as ‘Pech’.
Feldros: high in the Aven Peaks, this is a mountainous land of rampaging bands of savage Beastmen.
Dunuik and C’Nos: inhabited by numerous warring tribes of Barbarians who, for the right price, will fight for anyone.
Galgoen and the Colbryn Forest: Ancient home of the Elves of the Line of Guthelin.
KynMarroc: Mountain Hold of the Dwarf Lords of the Line of Marroc ( the Rock Born).
This map is but a small section of the Fabled Land of Aelgard.
Fantastic Battles is the most recent set of Fantasy battle rules I have acquired, and also one of the best. After a couple of very enjoyable solo games I decided to run a small campaign of three linked scenarios using my 10mm Elf and Barbarian armies. Staring with a 500point border clash, each battle would get slightly larger, (750 pts and 1,000 pts), all with a bit of a twist in the story. Here we go...
The Braemarg Campaign: Elves v Barbarians
using Fantastic Battles.
scenario 1: Border Clash
(500 points per side, no artillery allowed).
After several clashes between small scouting forces both the Elves and the Barbarians now deploy larger forces to try and deter further enemy infringements upon their lands. As the elves, led by Iruath Greycloak move across the River Greenspyke the Barbarians advance to meet them, with Wulfnoth Irontooth leading from the front.
Elf Objectives: defeat the Barbarians and occupy the barbarian village.
Barbarian Objectives: defeat the Elves and occupy their watchtower.
(Use the rules for Settlements on p21 for any enemy characters within the watchtower or village).
Troll Hoard: somewhere on the battlefield there is a Troll Hoard. Randomly place 6 counters across the board, at least 6” apart. As companies/units or characters come into contact with a counter, throw a d6, on a 6 the Troll Hoard has been found. If the Troll Hoard is not found after the first 5 counters, the last counter will automatically be the Troll Hoard.
This Troll Hoard is protected by a company of trolls which must be fought before their hoard can be claimed.
Company |
Res |
Mov |
Mel |
Sht |
Def |
Traits |
Pts |
Trolls Irregular Company |
5 |
3 |
5 |
-/- |
4+ |
Monstrous, Regenerate, Thrown Weapons |
39 |
If the Trolls are defeated the winning side can claim the Troll Hoard. This is a new magic item, The Bow of Nemyn, a legendary elf bow from ages past. This magic item allows any character carrying it one shot per turn, following the rules for missile fire but also including targeting enemy character, (following the usual rules for Line of Sight). Range: 5BW.
The Bow of Nemyn can be carried by a character in future campaign games.
Winner of the battle gets an extra 1d6 x 10 points of forces in the second battle added to the points total indicated in the scenario outline.
I'm also looking forward to trying Fantastic Battles.
ReplyDeleteNice painting on the Delvians.
I think (and hope) you will really enjoy it. More Delvians coming up soon.
ReplyDelete