Also known as the 'Valley of Death,' scenario 10 'Into the Jaws of Certain Death' was our randomly selected scenario for today. Of course we added a few tweaks of our own such as each force deploying in two parts on opposing sides of the table but at one end with the equally split enemy force at the other end. I had fashioned escape ways/exit points from some of my cork and stone scenery. We also made our own random encounters for all dangerous terrain including some random encounters with some wild beastie's. As suggested in the scenario outline we put plenty of scenery down on the table which certainly had an effect on the game.
Ian wanted to try using a giant (A Ghost Miniatures giant I think?) today so this fine chap lined up in the Goblin warband.
The Conquest goblin and Conquest dwarf are for scale only in this photo.
Medusa also came along to be a part of the fun.
Goblins deployed at the bottom of this photo and the dwarves at the top.
All of the scenery was potentially 'dangerous terrain'.
It seemed a good idea to try and combine my forces so I sent my dwarves some Ogres (Conquest Miniatures) marching over towards their dwarven allies.
I then failed all activations for the next four turns whilst Ian was running his troops around all over the place.
Ian's trolls risk crossing some potentially dangerous terrain but luckily escaped having suffered just 1 point of damage.
Ian was able to combine his goblin forces quite quickly. He also had some faster moving troops than most of mine which helped.
Goblin wolf riders on the prowl around the table centre.
Troll chieftain as 'king of the Castle!'
The goblin chieftain risks crossing some rough terrain only to be caught by some giant maggots (lesser warbeasts). The wounds the goblin chieftain suffered were to be important later in the game.
Some goblin warriors (Hinchliffe Miniatures) make a break for their escape door/exit point between the cork 'rock' faces. First glory points to Ian.
The dwarf chieftain always carries a cask of beer with him.
Here he moves his unit cautiously past the medusa.
The goblin friendly giant had a great melee with the dwarf axemen but the giant won the battle in the end. Things were not going well for the dwarves.
The nasty little goblin mage teleported my dwarf chieftain into a wood where he was attacked by more maggots. The dwarf chieftain and his guard wiped out the maggots. Shortly later we realised that the teleport spell only works on your own units-whoops, but never mind.
Then with the game approaching the important part of the battle I forgot to take any more photo's. The goblin chieftain was killed but all of his units survived their courage test. With most goblin units now heading for their escape route I managed to fail another four turns of activation meaning I had some units that still had not moved all game. This allowed Ian to get most of his troops where he wanted them (by both moving and teleporting). The ogres killed the wolf riders but my dwarf chieftain was slain and thus lost his cask of beer for the third game in a row. The dwarf wizard used his magic to improve the shooting and melee capabilities of some of the dwarves but it was too little too late.
Ian used his teleport spell very well to help some of his units get close to their exit point. With 'glory' being scored for each unit any of us could get to exit the board, after a most enjoyable game the final result was 10 v 6 to the Goblins. So for the third time Ian and the goblins had claimed victory.
Next week the dwarves and goblins battle it out for the Sacred Mole of Ukkert!
Absolutely marvelous Old School goodness.
ReplyDeleteThe battlefield looks great too, very atmospheric.
Ian and I are really enjoying our games. It was good fun setting up the scenery and devising the random encounters.
DeleteGreat report, and lovely models 👍🏼. Thanks for this! (Not tried The Valley scenario yet….tempted now 😁 🎲⚔️🎲).
ReplyDeleteThanks Martin, Dragon Rampant works really well with the old school models.
ReplyDelete