For today's game of Lion Rampant we played 'the Convoy' scenario. The dice decided that Ian's later Irish/Norse force would be escorting the 3 wagons diagonally across the board whilst Nigel and I would command the Norman's who were trying to capture the wagons.
Tuesday, April 29, 2025
Lion Rampant: the Convoy
Tuesday, April 22, 2025
Lion Rampant, three player game of 'Meeting the Neighbours' scenario.
Three of us enjoyed a game of Lion Rampant today. We played the 'Meeting the Neighbours' scenario; I used my usual Anglo Danes, Nigel used a Viking warband and Charlie bought his Italian themed Normans. As well as trying to exit the table through the other players deployment zone (to gain glory) I had positioned some villager and livestock bases in the village. Any player who 'collected ' one or more of these along the way and escorted them from the table gained an extra point of glory. However, straight from turn 1 the villager bases would scatter and move d6 inches in a random direction unless captured.
As we hadn't played Lion Rampant for a while we got a some aspects of the rules wrong in the first few turns. However, from turn 3 all seemed good and the game speeded up.
Tuesday, April 15, 2025
15mm GdA 2, Somewhere in Europe.
Nigel was hosting today and he had devised a cracking scenario based on a Peninsula battle (I think). As we were using French, British and Prussians we decided it was based 'somewhere in Europe'. The British and Prussians were defending a river crossing tucked in behind two small redoubts (stone walls in our game) with the aim of preventing the French getting across the river and gaining possession of the redoubts.
Nigel and Charlie were the French, I was British and Ian was the Prussians.
Tuesday, April 8, 2025
15mm Napoleonic Peninsular War using GdA 2.
Ian created a Peninsula scenario for our game today. Charlie was commanding the French holding a river with some pickets trying to destroy the one bridge. I was in charge of the British with a few Spanish allies trying to get across the river and Ian opted to just umpire the game.
Thursday, April 3, 2025
Attack on Jomstead, Orcs and Goblins clash playing Warlords of Erehwon.
Attack on Jomstead
A day of pure gaming pleasure today. Friend Chris and his nasty Orcs came up for a game of 'Warlords of Erehwon'. His Orcs were facing my goblins again in a glorious old school figure fest. Very few of the figures on the table were around before the year 2000. It was 899 points per side.
Being the host I created the scenario which was as thus...
Kruk the Destroyer looked down on the green fields below. All looked calm. His scouts had told him of the easy target for loot at the remote settlement of Jomstead. As Kruk formed his plan, (mainly suggested of course by Gurk his mage and chief advisor). Gurk suddenly called out “Boss look, it’s them damned Orcs again”
Kruk snarled in response, “ Get those sparkly spells of yours ready Gurk, it’s time to grab some loot and sort out those pesky Orcs of the Severed Hand once and for all”.
As Kruk glanced across to the far side of the valley he could see the Orc Leader Hasgar Sheol pointing up at him and his goblin horde, was the rancid orc actually laughing at him???
Kruk roared in anger, “ Come on lads, we have work to do”!
Set Up: Jomstead is a small farm of a couple of huts and a field or two, centrally placed on the table. Each player throws a d6, the score determines which table section they will be allowed to deploy in, upto 12” in.
Players will need to roll randomly to decide who is nominally the attacker or the defender. Highest throw choose’s. The attacker gets to choose whether to deploy along the northern or the southern edge.
Deployment: Each long table edge is divided into 3 equal sections, numbered 1,2 on the western edge, 3,4 in the centre section and 5,6 by the eastern flank.
Each player throws a d6, the score determines which table section they will be allowed to deploy in, up to 12” in. (see map).
Objective: the objective is for both sides to acquire loot from raiding Jomstead (and hopefully Victory Points too) and if they can kill the enemy leader so much the better.
Game Duration: the game lasts until one side reaches its Break value or until 6 turns have passed. At the end of turn 6 roll to see if a seventh final turn is played.
Victory: the side that acquires the most Loot and Victory points is deemed the winner. To claim loot, any one unit or character from a force must spend one turn stationary next to any of the buildings in Jomstead.
Jomstead Farm is home to Jom the farmer and his son Osbet. If looting Jomstead throw once on the Loot Chart for each building looted. Jom and Osbert are trying to flee with some of their livestock. At the start of the game (and each other turn) throw a d6 +5” and also throw a random direction dice. This is how many inches that Jom and Osbert have fled from the centre of their farm. Jom and Osbert have a base of livestock or a wagon each. Any player that moves a unit or character into contact with one of these bases also throws 1xd6 on the Loot Chart and places the livestock base at the rear of their unit.
Note: Loot can be swapped about amongst friendly units by simply having the units move into contact. Loot can also be stolen by an enemy unit that defeats any unit holding loot.
Players can also gain Victory Points by causing the death of the opposing leader. If either Kruk the Destroyer or Hagor Sheol are killed the opposing player earns an extra 3 VP. If Kruk or Sheol actually deal their foe the actual final death blow they will earn an extra 5 VP. |
Special Scenario rules: Loot: when a player loots a building or wagon, throw a d6 on the Loot Chart below to find out how much loot they have collected.
D6 score… | Loot |
1-3 | 1 loot |
4-5 | 2 loot |
6 | 3 loot |
Tuesday, April 1, 2025
Capture the Bridge: 15mm General D'Armee v2.
Nigel very kindly hosted us today for a 15mm game of General D'Armee. The scenario was kept small with a simple objective of capture the bridge for both sides. I was using my British with Ian as my Prussian allies, meaning that Nigel was in control of the French. Deployment was simple with no side out scouting the other.
Lion Rampant: the Convoy
For today's game of Lion Rampant we played 'the Convoy' scenario. The dice decided that Ian's later Irish/Norse force would...

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