This weeks game was another 15mm Dark Age battle between my slowly growing Viking and Saxon/Anglo Dane forces using the new rule set 'On Bloody Ground' once again. Having enjoyed our first game last week we did have a few questions which happily the authors quickly answered via their Facebook page. So I slightly enlarged both sides (but I need to do a lot of painting for this project as we were still using a few 15mm Barbarians to represent a few of the units).
Tuesday, May 30, 2023
On Bloody Ground in 15mm second game.
Wednesday, May 24, 2023
'On Bloody Ground' Dark Age Wargames rules - a first game.
This week we tried a small game of a new set of rules specifically aimed at the Norman Conquest era in Britain called 'On Bloody Ground' produced by 'WiP Games and Miniatures'. At just £15 I think this is a well produced set of rules (and certainly cheaper than say taking my family to the cinema, so good value). Also my order was promptly delivered within a couple of days, that is good service.
So, having read through the rules a couple of times what do I think of them. The shooting and combat mechanics are very similar to 'Warhammer Ancient Battles' of 'WAB' (which is one of my all time favourite sets of rules) but On Bloody Ground has been developed beyond this to give a very period specific flavour to your games. The rules are clearly written although you do need to jump about a bit sometimes to find that rule you know you have read but just can't find. Happily there is an extensive contents page and index to help you. The rules don't come with a fast play sheet but these are available to print off for free online. The 'Momentum' device used in combat seems quite an inventive way to help settle who won a melee and I also liked the extra Command Points available to your army so you can interrupt the flow of play to try and gain an advantage. I was a little worried that the game is a figure removal set of rules, especially as we were playing with 15mm multi-based figures but as the writers themselves suggest we used casualty markers which worked just fine. Finally, our 15mm figures all being based in 2 ranks meant we could not deploy in 3 ranks which some of the varying weapon choices allow. However this would be easy to work around if we decide to adopt this set of rules as one of our regular sets by painting up a few extra bases of single ranked figures. I do have quite a lot of 28mm Dark Age figures too but these are all based in a variety of ways, something I need to sort out and re-base. 'WiP Games and Miniatures' are also producing some short you tube videos to talk players through the various stages of the rules which I have found quite helpful.
Tuesday, May 16, 2023
More 15mm Hundred Years War
Switching to play on Tuesday this week, Ian and Nigel were in command of the French once more, trying to wrest back some land from my English force during the Hundred Years War in a standard set piece battle. Using the usual Hail Caesar rules with armylists that we are slowly developing I had to deploy one of my divisions first, then Ian and Nigel and so on in that order until all divisions were deployed. It was around 330 points per side.
Wednesday, May 10, 2023
Capture the Bridge
This weeks game was 15mm Medievals using our usual Hail Caesar rules and the armylists we are developing. Set during the Hundred Years war this was a fictitious battle based on the idea of an English force led by the Duke of York out on a Chevauchee and following a swollen river in search of a bridge. As they approach a bridge they discover that the French have also got there at the same time. Quickly deploying for battle, who can capture the bridge.
A final overhead photo as we had to finish the game just as several units on both sides were looking quite battered (shaken and even dis-ordered). I am not sure if it was the nature of the scenario or did we just take too many turns getting into a good position before the main fight started? We called it a really hard fought battle and a draw as there was no clear winner.
Wednesday, May 3, 2023
Bolt Action: Fox killed in the Open, 1941
Before we played our game today we took time to discuss the very sad passing last week of our good friend and fellow gamer Phil. Phil was always a cheerful and bubbly character, good for a laugh and a canny tabletop general. He will be sadly missed from our games.
Once again we adapted a scenario from the Western Desert Bolt Action book, substituting my Afrika Korps for the Italians in the 'Fox Killed in the Open' scenario. Playing length ways across the table the Afrika Korps had to break through the British forces and overrun the British HQ. There was a wadi across the middle of the table and we used a small building rather than a tent for the British HQ.
The table was split into thirds running along the table. Ian had to deploy half his troops in the far third by the building which was his HQ (the main German objective). The other half of his troops were deployed in the central third with Ian making good use of the cover provided by the wadi. His deployment of his Matilda on one flank and the Churchill on the other proved to be a game winner. Both proved to be too tough for the Germans to get past.
Next came the German pre game bombardment which was not too successful, you can see the few 'pins' scored from this on the photo below. Then the German advance started at the opposite end.
The Battle of Hedgeley Moor, 1464.
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