Tuesday, December 16, 2025

More Dragon Rampant with my old school fantasy figures.

Dragon Rampant: The Yellow Watcher.

Ian and I had another game of Dragon Rampant today. This time we upped the points to 36pts a side which allowed us to try using spellcasters. We randomly chose the scenario and came up with 'The Yellow Watcher'. We swapped the yellow watcher in a glade for an owlbear in a stone circle. We opted to put 12 white gaming gems in the stone circle to represent the Owlbears 12 strength points (often referring to them as eggs!). With players grabbing an 'egg' each time they took a strength point from the owlbear it would become a race to the centre of the board. 

The owlbear poses in it's stone circle before the battle with a couple of dwarf spellcasters. 

There was just time for the dwarf spellcasters to return home for a swift half. 
Dwarven house was scratchbuilt by me a year or two ago. 
The dwarf spellcasters did quite well during the game boosting either my attacks or my defensive abilities.Well worth taking asa troop option! 

Ian and the goblins to the left, myself and the dwarves to the right. Owlbear in the stone circle in the centre. 
We rolled randomly for Leader traits, Ian diced first and earned a trait of no use in this scenario but then my poor dwarf leader rolled and became 'cowardly' which meant that his unit could not issue any 'attack' orders for the whole game. This meant that the toughest unit on the board could not attack anyone. Ian wisely opted to just avoid fighting this unit and chose to shoot it to weaken it instead. 

A close up of the owlbear with her eggs/strength points. The owlbear is an Asgard Miniatures figure I think from the 1970/80's?


Hinchliffe Goblin wolf riders racing to the centre of the board. 

Asgard trolls advancing behind a Ral Partha goblin chariot. 

A unit of Conquest Miniatures dwarf axemen race for the centre only to be beaten there by the faster moving goblin chariot and goblin light infantry. 

Despite a few turns of awful dice throwing the goblin chariot and goblin light infantry delight in picking off a few strength points/eggs before the dwarves even reached the stone circle.  

We used red gaming gems to denote a spell had been cast on a unit. Here the goblin spellcasters had placed an 'Utter Chaos' spell on my dwarves forcing them to use a d12 for activations rather then 2xd6. It caused a bit of chaos to be sure with a few activation failures being thrown on the d12. 

The trolls helping the goblins proved to be tougher than the Conquest Miniatures ogres helping the dwarves... at this point.

Once the dwarf axemen reached the stone circle they did manage to grab 4 strength points/eggs including the final point that slew the owlbear but Ian already had 8 and technically took the win then. We decided to fight on as the game had only been going for about an hour by then. 

The ogres rallied to then eventually defeat and rout the trolls only then to be squished by the goblin chariot. 
(You can see that I like to write names on the bases of all my old school figures; just like I used to back in the 1970/80's). 



The fighting was proving to be very close but suddenly over a couple of very exciting rounds my warband fell apart leaving only my dwarf leader's unit left and they were quickly surrounded by the remaining goblins. Thus Ian won the game again! 
This game was so much fun and the spellcasters certainly had an effect on the game. I think I made a mistake with my deployment but will keep what I did wrong secret until after next week's game when my dwarves will sek their revenge. 


Tuesday, December 9, 2025

The Battle of Fornovo, 1495. Using Warlord's Pike and Shotte rules.

The Battle of Fornovo, 1495. 

Charlie very kindly invited Ian and myself over to his house for our Christmas game aimed at using his new and wonderful Italian Wars collection for the first time. Fortified by soup and mince pies at lunch time we fought our way through the Battle of Fornovo of 1495 and used Warlords Pike and Shotte rules. As neither Ian or I know much about the Italian Wars Charlie took the role of the French under King Charles VIII trying to escape off the far end of the board. That left Ian and myself in charge of the League of Venice. Our aim was to ford the river and try to attack the French, preventing their escape. The river was a wide obstacle reducing all movement to half also with rolls for disorder as a unit went down the river bank, across the middle and up the far river bank. This made it very difficult to cross, especially when the French were also shooting at you. 

The French Army marching down the road. 

The League of Venice deploy. The units under the table edge were to come on soon. The first cavalry unit under the board advanced on two moves them promptly blundered and ran back under the table edge. One of about 6 blunders during the game. 
Lots of colourful flags on display. 

The Count of Caiazzo leads his troops into battle. 

The Italian Wars is certainly a colourful period. 
More League of Venice troops ready to advance. 

The view from behind the French column. Look how wide that river is. 
(Ignore the random elephant that has wandered down from the alps).

The League of Venice troops line the river, ready to cross. 

Charlie (King Charles today!) on the left commands the French with Ian on the right, my co-commander of the League of Venice. 

Ian managed to get great scores to move his light cavalry that had deployed on the same side as the French, just ahead of them. He was straight in and amongst the French guns destroying them all in 2 turns of mayhem. 

Elsewhere Ian's troops were slow to move. In the distance you can see my tropos bravely trying to cross the river whilst being hit with crossbow and arquebus fire. The keen eyed amongst you may also spot the many red disorder markers I am collecting on my way across the river. 

In response to Ian's marauding light cavalry Charlie formed 3x Swiss mercenary pike units into a Kiel - that is a lot of pike, Ian started to soften it up with our artillery. 
The League of Venice force had more units and their superior numbers were beginning to gain an advantage and a slight foothold on the French side of the river but the French still had plenty of units left including the massive kiel. With the outcome of the game finely balanced we sadly ran out of time so a most enjoyable draw was declared. 
Our thanks to Charlie for organising the game and hosting us today. 

  

Tuesday, December 2, 2025

Lion Rampant 'At the Crossroads'.


Another cracking 4 (Retinue?) warband game of Lion Rampant set in the Wars of the Roses. We played scenario 7, 'Hold on Tight' with the main aim of the game to take and hold a centrally placed crossroads. Charlie (Lord Ogle) and Ian (Lord Ferrers) were the Yorkists with myself playing the Lancastrians as Clifford and Trollope.

Clifford's Retinue (slightly changed from last week).

Trollopes Retinue (same as last week but his randomly allocated leader trait was 'wounded' slowing him and his unit down to a 4" move). 

Lord Ogle's Retinue, (same as last week). 

Lord Ferrers Retinue. (a completely new retinue for Ian).

Clifford sent his heavy cavalry towards the crossroads, only for them to be shot to pieces . Clifford himself went on a flanker, heading straight at an enemy longbow unit. 

Trollope and Ogle jostling for position near the crossroads. 

Having routed one unit of longbowmen Clifford came tearing around the wood and went for another one. Elsewhere the Yorkists seemed to be gaining the advantage and also captured the crossroads for a point of glory. 
 At this point we paused for tea and cake.
 There seems to be an unwritten rule that fortunes change after tea and cake. 
Clifford routed the second longbow unit but ended up being battered and withdrawing back around the flank with just himself left. 

The Yorkists managed to get another unit to claim the crossroads, scoring their second glory point but slowly their luck deserted them and their army was beginning to crumble. On the other side of the table my longbow unit and skirmish unit routed the enemy skirmishers leaving Ian with only his Lords unit of Elite Foot left. 

In their desperation to salvage the battle Charlie sent the Yorkist leader Lord Ogle out to challenge Trollope to a leader duel. Fresh from winning a duel in the last battle Trollope soon killed Ogle which then caused mayhem in the remaining Yorkists units. 
The Yorkists now crumbled and granting another victory to the mighty Lancastrians who could now occupy the crossroads at their leisure.  












 




































Tuesday, November 25, 2025

Lion Rampant in the Wars of the Roses.

 Wars of the Roses - Bloodfeud!

For today's game of Lion Rampant we had 4 warbands fighting a Bloodfeud (scenario 16). Ian was using his Yorkists led by Richard of Gloucester aided by Charlie and his warband commanded by the Duke of York. With Nigel unable to come I ran two warbands, one led by Trollope and the other led by Clifford. We rolled randomly for leader traits and all got good ones. The aim of the game was to kill one named commander from the opposing force.  In secret the Yorkists wrote down Trollope's name whilst I chose Richard Duke of Gloucester, the opposition did not know who was the target. To make things even more random fun we put 2 white dice and two red dice in a bag and drew them out one at a time to decide the order of play. For example, if a red dice was drawn I could activate either of my warbands; this made for some exciting dice draws. 

I had set up quite a busy table terrain wise which made for some tricky moves clambering over hedges and fences. 

Deployment: Yorkists on the right, Lancastrians to the left. 

The Duke of York and his men.

The Duke of Gloucester (ignore the flags). 

Clifford

Trollope

York sends some archers through the farm. 

Clifford's skirmishers chase of their opposing skirmishers.  

Clifford leads his mounted knights on a rampage.

Clifford managed to counter charge through two units of heavy cavalry then crashed into Gloucester's knights, defeated them  and then slew Gloucester with a 'Lucky Blow'. This was an amazing series of melees and with Gloucester dead the Lancastrian objective was achieved quite early in the game. 

A view across the battlefield. It was fairly quiet at this end of the table where York was advancing on Trollope but Trollope was not doing too well with his activations. 

The Duke of Gloucester's leaderless knights about to try and finish off Clifford 
(he has only 2 figures left). 

Clifford meets his end 
(but still won the man of the match award for his amazing charge through enemy lines). 

And of course I forgot to take any more photos thus missing the challenge between Trollope and York. Trollope was the main Yorkist target and when the fight turned against York he challenged Trollope to a duel. With a great dice throw Trollope won with 2 hits scored compared to Yorks one. By now the Yorkists had only 4 units left, three of which were battered. Clifford may have died eventually but his heroic charge crippled Gloucester's warband and killed the man himself. 

This was a fun game with some really exciting moments and the random activation of warbands by pulling the coloured dice from a bag added to the chaos. It was so much fun that we play again next week. 







Tuesday, November 18, 2025

The Battle of Cheriton

 15mm The Battle of Cheriton

For our final game of ECW for the time being I based a scenario on the battle of Cheriton. Interestingly you get quite a few differing opinions depending upon which books you read or historians that you listen to. It was going to be a difficult game for the Royalists as they were outnumbered by the Parliamentarian troops but their cavalry were much superior in fighting. For our game I set up gentle hills sloping towards the table centre with the Royalists deployed to the north with their guns on top of the most prominent hill by the side of Cherition Wood. The Roundheads were deployed opposite with their big guns more central. WE also used some 'chance' cards that I had created for the game. Ian and Charlie playing the Royalists delighted in making my cavalry commander a drunk thus reducing his command ability by 1. This did affect how effective he was but then Nigel and I were able to respond with recruiting an extra unit of foote. 

I had placed name cards on the table to aid deployment from the pre prepared army lists. The roundheads are to the right, Royalist to the left. The eastern edge of the town of Cheriton is visible in the bottom right. The far hills represent the rising ground to either side and the far end. 

Turn 1 and the Roundheads did a cautious move forward. 
The Royalists took up a defensive stance. 

Protected by the river the Roundhead dragoons went off on a flanker, moving 3x in their first move, 2 in the second, one in their third then never moved again!

The Royalists still not moving. 

The view from behind Nigel's Parliamentarian infantry. 

A view across the main Roundheads centre. Note the second piece of artillery with the token on it. A 'chance' card had blown that up. 

A good tactic is to fire at Royalist cavalry units in a sort of column and try and disorder the front one, really messing with their advance (once they had decided to come forward).  

From this point onwards I forgot to take more photo's as the action got so engrossing. Over in the woods the units deployed there seemed to hold each other at bay. On both flanks their was a mighty cavalry clash with the more numerous Roundhead cavalry eventually breaking their Royalist opposition. In the centre both sides advanced into musketry range but the Roundhead cannon tipped the balance in favour of the Roundheads as one of the Royalist battalions was alo broken resulting in quite a convincing victory for the Parliamentarians. 


More Dragon Rampant with my old school fantasy figures.

Dragon Rampant: The Yellow Watcher. Ian and I had another game of Dragon Rampant today. This time we upped the points to 36pts a side which ...