Tuesday, April 1, 2025

Capture the Bridge: 15mm General D'Armee v2.

 Nigel very kindly hosted us today for a 15mm game of General D'Armee. The scenario was kept small with a simple objective of capture the bridge for both sides. I was using my British with Ian as my Prussian allies, meaning that Nigel was in control of the French. Deployment was simple with no side out scouting the other. 

There were two fords so I sent my cavalry off across the ford to threaten the French cavalry and their horse artillery support. 

The French cavalry and artillery waiting for me. 

Crossing the ford slowed my cavalry advance. 

The view down the table from our Prussian flank. The Prussians (on the right) were to try and prevent any French advance on that side. Ian boldly sent his Infantry across the river and took the battle to the French. 

Ian sending his Prussians forward; sadly he deployed his artillery support badly and failed to get much use out of them all game. However, his advance across the river really tied the French up on that flank. 

Nigel charged his cavalry into my  British Heavy Dragoons just after they got across the river. The dice were with the British as we defeated the French heavies and spent the next few turns out fighting all of his cavalry brigade. 

British cavalry pursuing the retreating French.

The British cavalry pursued the French right across the board, effectively destroying their cavalry. 

In the centre the British Line Infantry got onto the bridge first and managed to hold off two French attacks. The second French assault had come in the very last turn of the game, and with the French centre foot Brigade now wavering and pulling back gave the victory to the British and their Prussian allies. 

Over on the Prussian flank, they suffered many casualties and really could have done with their artillery support. However, Ian had completely stalled the French advance there allowing the British to secure the bridge. 
Another fun game but as always we managed to come up with new situations where we had to stall the game whilst we checked how to work various situations out correctly. We certainly got aspects of the British v French cavalry melee wrong but we also then learned how to do it correctly. We play again next week but in the Peninsula rather than in France. 

 





















 

Thursday, March 27, 2025

Old School Goblin Goodies

 With a game against my friend Chris coming up next week I felt it was time to add a few more figures to my goblin army. We have settled on the 'Warlords of Erehwon (WoE)' as our set of rules and we have both been busy (in our slow way) adding to our 'Old School' armies. Chris is collecting very early slotta based Orcs (amongst other things) whilst my preference is for pre slotta figures and I am happily collecting dwarves and elves as well as my goblins. I just wish I could paint them as fast as I can buy them. 

The central figure of Kruk the Destroyer is not new but his four chunky bodyguard figures are.
 All Nick Lund sculpts from Chronicle or Grenadier? 

This is an old pre slotta Ral Partha goblin chariot, still available.

These little guys are also Ral Partha goblins I think. In WoE you can have goblin dervishes and these little guys are what I have decided to use. Wimpy but psychotic!

In WoE you can have a pack of Gobble Dogs but I use this wolf pack. Gobbledog sounds a bit daft to me. The wolves are not new but the goblin leader with a whip is. He is a citadel hobgoblin maybe? The wolves are from the 'Old Glory' fantasy range. 

Here is a real treat. My friend Alan that I gamed against whilst we were still at school in the 1970's recently gifted me his entire collection of over 650 figures, all painted in enamels and dating from around 1975 to 1985. The photo above shows the part of his collection that I have cherry picked for myself. The bulk of these are Skytrex/Age of Joman goblins, early sculpts by Bryan Ansell . These are quite crudely sculpted figures by today's standards but back in the day they were amongst my favourites and are full of character, leaping straight out of Mirkwood right at my imagination. They are out of production now but Alan also had a few of their elves and I have managed to acquire some of their dwarves which are currently in the post and on their way to me. These will all be stripped and given a fresh coat of paint eventually. 
The rest of Alan's collection is gradually being sorted into lots and sold with the money going to him. 

Anyone recognise this guy? This is Mund the Troll (in my little world). Back in my youth I had this exact same figure, a small troll from Heritage I believe. I have tried to paint him in the same colours that I painted the original back in the 70's. He was called Herman back then.  

One thing to note about my goblin army is it's many sources of figures. When we were first collecting, painting and playing with these figures we quite happily bought figures from as many ranges as we could. We were quite happy with this free form collecting back then so I happily embrace it again as I try to recapture the armies of my youth. 
















Tuesday, March 11, 2025

General D'Armee v2, Battle for the Crossroads.

 As we are still getting used to the rules we kept today's game quite small, just a few brigades per side. The scenario was also kept simple; a battle for a centrally placed crossroads. Ian took control of the French and Charlie and I were commanding the British. 

British on the left, French to the right. The crossroads is easily seen in the centre. 

Charlie positioned the British artillery on the central hill, overlooking the crossroads. He spent most of the battle firing on the French artillery to great effect. 

A steady advance from Charlie's Infantry Brigade. 

Ian's French cavalry prepare to attack, supported by some horse artillery.

Ian also tried to advance his infantry but they often became 'Hesitant'. 
Sadly for Ian he was bedevilled all game by poor command and equally poor dice throws. 

The view from behind the British foot artillery. 

Charlie using 'tasking' on his skirmishers. 

The French lancers come charging into the British Hussars. Much to my surprise, the Hussars won causing the whole French cavalry brigade to withdraw leaving that whole flank open.  

On the other flank the French Line Infantry charge the British line, fail and become unformed so the British charged in. This fight was still on going when Ian's other Infantry Battalion had to withdraw. This led to a comfortable victory for the British who had also advanced onto the crossroads thus improving the victory conditions. 
We still had our heads buried in the rulebook for large parts of this game but this has hopefully taught us a lot about many aspects of the rules. We play again next week . 

Tuesday, March 4, 2025

15mm General D'Armee.

 A couple of weeks back Ian and Nigel had their first game of General D'Armee v2 for a while (I was ill with a cold at the time). Today Charlie and myself joined them for a game down in Nigel's cellar which makes an excellent gaming venue. Nigel has been busy painting up Prussians so it was no surprise when some of them made an appearance on the table. Our main objective of this game was for all of us to gain a better understanding of the rules. 

Nigel had created a scenario loosely based on a Peninsula battle but with his Prussians replacing the Portuguese as we moved the scene forward to 1815. 

My English troops with their Prussian Allies (led by Charlie) are defending the hill on the left whilst Ian and Nigel command the French who have to advance over the river to attack us. There is one bridge and two fords which helped to channel the French attack. 

The French come pouring across the bridge and fords. 
Nigel always presents a good looking table to game on and today's looked great. 

Nigel's central Brigade had their advance hampered by not only the river but by his Brigade becoming Hesitant at least 3 times during the battle. 

In this photo Charlie's Prussians stayed on the hill pushing his skirmishers forward. With the river slowing down his progress Ian was only just getting into position to assault the hill. However, quite a few of his front units were 'worn' by Charlie's skirmish fire. 

Nigel finally gets his troops ready for the attack. 
Charlie and I had made good use of 'Skirmisher Tasking' to also slow down the French. 

On my extreme right, winning the initiative proved useful as my small cavalry Brigade charged home against Nigel's cavalry Brigade to great effect, breaking the lead unit and forcing the supporting unit to retreat back over the river and in need of rallying as they were now a Faltering division.  

Another view of the cavalry action, with the flash on this time. 

So with 9 turns played and the French attack stalling we called the game a British victory. However, the main objective, to gain a better understanding of the rules was achieved. 
We play again next week. 









Tuesday, February 25, 2025

A quick game of Wars of the Roses

 With Ian and I spending some time sorting through the 'Old School' Fantasy figures recently gifted to me by an 'old school' friend (see upcoming blog on that subject for more info) we decided to just play a quick, 2 divisions per side game with randomly generated leaders and forces. We used some of the suggestions in the excellent Wars of the Roses supplement to help us. I let Ian arrange some simple terrain then we diced for deployment and set too. 

Ian and the Yorkists on the left, my Lancastrians on the right. 
Each side was allowed two divisions each of 2x Household bill and bow, 1x bow only and then we diced on a simple random chart I had created to allocate upto 2 more units per side. These could range from more household infantry to cavalry and even light artillery. This gave us two quite differing forces, probably not even the same points. 

The view from Ian's commanders position as he starts a steady advance towards me. 
Plenty of Arrow storm's were loosed to good effect by both sides.  

Ian fires his light cannon at my troops, two dice allowed needing a 5 or 6 to hit at that range. 
 Look what he threw!
My light cannon did not score a single hit all game. 

On my right flank, my commander (a newly painted command base of Sir Henry Holland) went on the attack. I expected the usual disaster from any newly painted forces.
 To my surprise he did very well. 
In the woods just visible to the left of this photo my handgunners were able to chase of Ian's bow armed light troops that were hiding in there. The handgunners then killed the artillery crew and got rid of that threat. 

There is Sir Henry Holland waving his banner having just broken the Yorkist division facing him.
Look at the fleeing Yorkists in the background, what a lovely sight!!!!  

My Lancastrian Mounted Men at Arms were told to go off on a flanking maneuver. It took me until turn 3 to actually get them moving but they soon broke the red archer unit that had turned to face them. 
With only three units left, two of which were shaken, Ian chose to withdraw his troops and concede the game. I had not lost a single unit although I did have three badly shaken units. 
Once more we had a great game with the Wars of the Roses becoming one of our favourite periods to play with the Hail Caesar rules. 














Tuesday, February 11, 2025

28mm Macedonian Progress.

 With no game this week due to me being full of cough and cold I took the time to finish off basing a unit of 28mm Macedonian Cavalry that I had recently completed. It therefore seems like a good time to give a progress update on my 28mm Macedonian army first started in January of last year. Initially the army is based on Macedonians under Philip II at the Battle of Chaeronea in 338 BC will but eventually expand well beyond that into all of Alexander the Great's campaigns and even the Successors!

This unit of Macedonian Companion cavalry is an all metal figure unit.
 I am not sure which make though as I got these figures from ebay. 

No, they are not running away, just a photo of their rear to show off their cloaks. 


All 8 units and two command bases (Philip on foot and Alexander mounted) that I have painted so far. So this is a slow grow project because as usual I am painting up figures for several projects (and scales) and keep swapping about. 

The army is a real mix of Warlord and Victrix plastic figures with a few metal figures dotted about. (Mainly command figures and characters). 

At this rate of painting I may get them on the gaming table before the end of this year. 

Alexander leading his Companions. 

Victrix light cavalry ahead of 2x Warlord Games Phalanx units, each of 32 men. 

Next up I have another unit of Mercenary hoplites to finish plus a hoplite command base, an all metal unit of pike and another metal unit of Companion Cavalry to paint.
Many more still in the box (lead and plastic mountain). 


















Tuesday, February 4, 2025

2nd St Albans

 Continuing our flurry of Wars of the Roses games we opted to refight the Second Battle of St Albans this week. This scenario gives an interesting situation where the Yorkists deploy facing the wrong way, tucked behind their specially prepared defences but the Lancastrians had done a sneaky night march through the town to enter on the Yorkists flank. After a quick discussion we deemed the Yorkist well prepared defences would be hard to maneuver through so would cause disorder on any troops who tried to cross them from the front. 

Here we see Northumberlands men still advancing through the town. 

Luckily for the Yorkists they won the dice off for who took first turn. Ian and Nigel decided to turn the Yorkists to face the advancing Lancastrians and also withdraw to allow them some space before the Lancastrians came steaming in. Ian managed to throw low on his order dice earning himself 3 moves to get into position. It seems that the few Yorkist troops left in the town must have raised the alarm to alert the Yorkist command that the Lancastrians were approaching from an unexpected direction. 

We didn't have much to represent prepared defences so we spaced out our few bases of stakes to cover the front of Warwick's and Montague's divisions. As it turned out no troops actually had to cris the defences during the battle so we removed them after a while. . 

These are the positions right at the start of the game, the Yorkists on the left, facing the camera, the Lancastrians pouring out of St Albans on the right. 

Turn 2 saw Trollope advancing on Montague's division with Percy marching his men in column down the road. A few arrow storm's were exchanged. Somerset was a bit slower to advance over on the Lancastrian left.
At this point the Yorkists were trying to narrow the frontage of the battle to compensate for the fact they were outnumbered as Norfolk had not turned up yet. Turns 2-4 also saw the effect of drizzle preventing the Yorkists from using their gunpowder weapons. 

By turn 3, things were going well for the Lancastrians, breaking one of Montague's units and forcing another back off the table. All orders were being passed and the Lancastrian arrow storms were proving very effective. Then we stopped for tea and cake!

As Northumberland deployed in line and ordered the advance he was also able to recapture Henry V!th who was found singing whilst sat beneath a tree. The Lancastrian high command decided not to execute the two Yorkist knights who had been guarding the king (although they were beheaded in real life). 

After tea and cake, Trollope in particular struggled to pass a single order which was very annoying as Montagues division were in real trouble but I could not get in close enough to kill them off. Maybe I should not have put the kettle on!
Over on the far left Northumberland was slowly picking away at Warwick's division. On Turn 4 Norfolk arrived and was able to move into position behind Warwick's. With Warwick's division now poised to break with the loss on one more unit Nigel swapped those two divisions around to frustrate that ambition. 
Turn 5 saw the drizzle cease allowing the Yorkist artillery to fire but to no great effect and Northumberland's men destroyed one gun with an arrowstorm. 
On turn 6 Northumberland was injured in the melee and so was replaced by the Duke of Exeter. We had enough time to play a 7th turn but not a lot happened other than one of the Yorkist units of handgunners were shaken in melee and pushed back. This left Warwick's command in real trouble. So with two Yorkist divisions being very close to breaking and they had lost possession of the king plus not a single Lancastrian unit lost yet we called it a hard fought win for the Lancastrians as the Yorkists now withdrew.  
It has to be said that Ian and Nigel as the Yorkist command did very well not allowing me to make my greater numbers overwhelm them. I was slowly picking them off but the Yorkists did very well in frustrating my ambitions for a quicker and easier victory. 












Capture the Bridge: 15mm General D'Armee v2.

  Nigel very kindly hosted us today for a 15mm game of General D'Armee. The scenario was kept small with a simple objective of capture t...